Version 0.6, Steam Next Fest, Your Feedback

MemoryMaze

MemoryMaze is an atmospheric puzzle-platformer where you roll through vibrant, wind-swept levels, shift realities, and use the environment to solve puzzles. Explore hidden paths in a world full of color and mystery.

[b]It's been a long time![/b] I've been busy working on a feature, that unfortunately I had to scrap :D I started prototyping a story that would explain what, why and where, but in the end came to a conclusion that it would blow the project scope wa-a-ay out of proportion. In any case, all this time is not spent in vain, I researched and learned many new things, I have a foundation of a story that i will definitely use later. More to that, i was fixing and tweaking many small things in parallel. The game now is at version 0.6.2, already uploaded the latest changes to Steam. [b]0.6.1[/b] šŸŸ¢ Button glyphs now change according to the control method šŸ”µ Reworked models throughout levels šŸ”µ Optimizations done to most resource intensive places, like camera and player behaviour code šŸ”µ Small tweaks and fixes [b]0.6.2[/b] šŸŸ¢ Expanded game settings to include requested features: - Camera zoom behvaior can now be adjusted by selecting one of two options: auto and fixed. Auto - zoomed in/out view will automatically return into it's default state after 5 seconds of inactivity Fixed - zoom value will stay fixed until scene is reloaded - Camera movement inversion, both vertical and horizontal axles - FOV adjustment slider Thanks, Defekto, for suggesting these improvements! šŸ”µ Fix for several incorrectly lit platforms in Level 1 "The Beginning" [b]Steam Next Fest[/b] Almost a week has passed since Steam Next Fest start, although it's practically nothing in global scale, the results far surpassed my expectations. Wishlist count now stands at 345 and growing, giving a 2.5x boost to the number MemoryMaze had before the fest. It's so strange and fulfilling seeing my game listed among all the other participants. [b]Your feedback[/b] Please feel free to use Discussions in Steam, or ingame Feedback button to suggest anything you think will do the game any good. Also, please reply in the comments, would you feel comfortable leaving an email address alongside your feedback, so I can reach out and keep you updated? I mean as an additional optional field in the Feedback window in the game. Let me know!