Version 0.6 (Early Access)

The Deed II

Can you commit the perfect murder? Outside a brothel in 1930s Paris, a man recognises one of the orderlies who had cruelly abused him while he was in a mental asylum. Some deeds cannot be forgiven ...

This one took a little longer than I had planned, but it is the biggest update the game has had so far. If everything goes well, there will probably be just one more update before the game leaves Early Access. (Of course, I will continue to update the game after that if any further issues come up.) [list] [*] Implemented some basic animations for when the player is interacting with the environment or picking up objects. [*] Added a few extra variable checks to hopefully fix the occasional issues with NPC movements, characters being duplicated or being in the wrong places at the wrong time. [*] It should no longer be possible for the murder to remain "unsolved" if there was a witness to the crime. Either the player or the witness will always be found guilty. [*] When accusing Aspasia of the crime, the inspector would sometimes fail to find evidence planted in Frank's car. This has been fixed. [*] It is no longer possible to employ the "wait" function in the bathroom. Other characters might need to use the facilities! [*] Fixed a couple of movement issues involving the player blocking Madame Dupont's path. [*] Fixed an issue with Mistress Chevalier's portrait remaining on screen if you don't have enough francs to engage with her. [*] Fixed some errors during the interview stage when the inspector asks about your conversation with Giovanni regarding Mistress Chevalier. [*] Removed an unnecessary menu when you examine the nurse's outfit. [*] Corrected a few typos in the dialogue. [/list] Please let us know if you experience any issues with this update!