Backrooms: Lost supports multiplayer, allowing players to navigate mysterious environments, evading lethal entities while striving to escape. All future content updates, like new levels and game modes, will remain complimentary.
Hello, backroom explorers.
It's that time of the month again, when the monthly update trailer is released. We've been working on the game for three months now, and it's getting closer and closer to what you've all imagined, so we're sure we'll be wrapping up the sneak preview phase soon and bringing you the official version of the game.
Of course, this update is just as exciting, and we're sure you can't wait to get into the game;
① Character movement and visual shaking redone. Character movement feedback is smoother and more comfortable, and action execution feedback is smoother. Character visual shaking reworked, the visual shaking effect is more in favour of realistic simulation, the player can be adjusted in the ‘Settings - Game’ in the ‘degree of shaking’
② VHS effect has been added to increase game immersion, players can turn off the ‘VHS effect’ in ‘Settings - Game’.
③ Microphone system has been redone, players can modify the microphone volume and device options in ‘Settings - Game’.
③ The microphone system has been redone, players can change the microphone volume and device options in ‘Settings - Game’. The player will be prompted with localised text when they are near a clue, making it easier for them to get to the clue.
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[b][h2] Main interface overhaul[/h2][/b]
[h3] ①. We listened to players' suggestions and cancelled the original 3D trigger-based interface and switched to a 2D type interface to reduce the time players spend switching between options;[/h3] [h3] ②.
[h3] ②. New ‘Teaching’ and ‘Community’ options have been added, allowing players to enter training levels or participate in STEAM community discussions as needed.
[h3] ③.
③. Room creation in the online multiplayer list has been moved to the ‘Create Room’ option, where players can view the profiles, threat level, and monster types for each level and create a room as needed (singles can also open a 1-player room for multiplayer maps)[/h3]
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[b][h2]Gameplay wise[/h2][/b]
[h3]We've introduced Escape Mode in this update - players need to dodge the obstacles in the map, beware of the ubiquitous traps, and escape in a tense and exciting environment with monsters chasing them.
Please note that it is not always a good idea to be the first to run, but only by making good use of the items at hand and having quick reflexes will you be able to successfully leave these dangerous levels.
In the game mode, players can compete for the title of ‘Speed Pioneer’, which will be displayed as the game's MVP in the ending animation. [h3]
[strike][h3]‘FL-35’ Sewers[/h3][/strike]
The dark and damp underground space, the limited space filled with stench and sewage, was not a tier that could be inhabited by vagabonds by any stretch of the imagination. Not to mention the fact that it is filled with countless rat entities and limb clusters that move around stupidly in the shadows!
Don't take this lightly, take the axe in your hand! Split through all the obstacles you come across on your way, and don't give up any hope until the evacuation is successful!
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[u][h3]"FL_!’ [/h3][/u]
Threshold space filled with blaring alarms all around, ubiquitous medical facility barriers in the way and ward doors opening at any moment.
Caution! Dodge these obstacles in time or you'll be dinner for the Laughing Nightmare! Make good use of the equipment at hand and board the train at the last second to escape this hellhole!
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[h2]Monster aspect[/h2]
[b][h3]‘Limb Cluster’[/h3][/b]
A multi-limbed entity composed of human limbs, each arm reaching out in all directions in order to hunt prey. In its inactive state, the paper ball usually hides in dark, damp environments with a low whimpering sound, and the entity moves slowly at this time;
When it finds prey to feed on, it will drive the prey into a narrow passage space at great speed to cut off the prey's escape route, and then force the prey to a dead end before slowly sending it into its mouth to be chewed up by the limb mass below.
When you realise that you've been preyed upon, don't hesitate to look for a way to escape from the obstacle, it's too big to get into tighter spaces!
[b][h3]‘Laughing Nightmare’[/h3][/b]
The most frequent type of monster in the Back Room genre. No one knows exactly what his physical appearance is, only that it usually approaches its prey with an extremely creepy smile and tears it apart in a flash. He is usually found in the darkness, and has a stronger desire to hunt down single prey.
He is usually found in the dark, and has a stronger desire to hunt lone prey. If you're unlucky enough to meet him, just run towards the back of the room where it's brightly lit!
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[h2]
In terms of gameplay scenarios[/h2]
The Escape Mode map has a large number of new obstacles and props, which players can experience in the ‘Teaching’ section.
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[h3]
[u]‘Garbage bag’ “cardboard box pile”[/h3][/u]
An entity that appears widely in FL_35, usually its emits a foul odour, and sometimes these entities block escape routes causing the player to be trapped in them. Of course, it's a good thing if you have an axe in your hand, as they are very easy to smash with an axe!
[u][h3]‘Planks’[/h3].
[/u]
A much more widely occurring entity, most of which block the doors so that escapees can't get out easily, but of course an axe can take care of them easily.
[u][h3]‘Rotten Mud’[/h3][/u]
Can you imagine the despair you feel when you're fleeing from a mass of limbs and you step on a puddle of foul-smelling, disgusting mud that slows down your escape? Don't hesitate to run as far away from them as you can!
After this update, we'll be redoing the map and the gameplay of the single-player mode, and we're sure that a new Lost in the Backroom will be coming out in the near future!
[i]
We welcome feedback and suggestions from players in our STEAM community to help us continue to improve gameplay and fix issues. You can also check out the game development progress and related activities on our official YOUTUBE, B-station, Weibo or Jitterbug accounts.
Thank you for your support and understanding during the Sneak Peek version[/i].
BackRooms_ Lost Production Team
[img]{STEAM_CLAN_IMAGE}/44991945/6e7f295c8869838280e69b0b07352bedea84f6f4.png[/img]