Version 0.2 Patch Notes

Psyche Soldier VR

Got skill? Like dynamic action? Then Psyche Soldier VR is for you... and will take you to battles inside the psychedelic realm of your subconscious, tackling shadow creatures using five different Caster light-energy attacks, a channel ability, a spotlight, and an active Power Up. Challenge yourself!

Hello! I've been hard at work replacing the framework for the game, which is a necessary step to add more player abilities and reduces lag spikes during long play sessions. The framework change was unexpected and took a bulk of this release's time and is largely not player facing, so although from a technical standpoint this is a huge change, for players this is a minor update. This change pushed out the new player abilities until next release, which will be the first major early access release! Here's what all has changed in version 0.2: Additions: - Power Up ability now also amplifies the slowing effect of the Spotlight! - certain enemy animations now slow down when effected by the spotlight (they've always physically slowed down, now the animations match) - can now shoot the Shame Skeleton bombs so they blow up quicker, which is useful if the shield is about to expire and you want it to blow up before it expires - added shadow forming spawn fx so enemies enter more smoothly - added hint system to menu objects that highlights after a period of time to remind players how to fill the cauldron to play a mission - pause menu now shows the controls image panel to the side, and the main hand and off hand images swap when the main hand is toggled between right/left handed Improvements: - spawning framework completely rewritten to reduce long play session lag spikes and to make way for new player abilities - Lucky Dog graphics reworked to be more energetic and ethereal - Attachment enemy hands now can be knocked back and the shield properly shows impact fx - Health and Energy Baubles now fly toward the player in a swooping arc so they feel less threatening and more rewarding - replaced standard enemy death fx with a more shadow-like version - improved some enemy projectiles and projectile fx to look cooler and be easier to see - Endurance hourglass liquid is now more realistic - higher level Endurance waves are now more challenging Bug Fixes: - enemies will no longer occasionally be partially immune to damage (oops!) - can no longer die between Endurance waves - Endurance wave enemy amounts at wave 60 and above are now correctly spawning - Spotlight properly enables/disables between Endurance waves - mission jar liquid now more appropriate at various angles - can no longer force mission jars/skulls through the floor Hope you enjoy the new release version! And if you find any bugs or have any ideas for improvements, please let me know in the comments/forums, thanks :) MastaKwaa