Version 0.2.10

Tourney

Tourney the medieval tournament simulator. build the ultimate medieval tournament, and lead your house to glory!

Hello! Version 0.2.10 is released! With thanks again to all the beta testers. all of the feedback has been extremely useful! The last update was for 0.2.6 - so there have been a few version changes, but I thought it would be better to provide an occasional digest when something of note happens - rather than spam you with updates about tiny fixes! :) - Change: Joust minigame changed so that opposition knights select mood if it is high, rather than low. This is to make it consistent with the melee minigame - Change: A lot of player knights seemed to be getting killed in the second level due to a lack of surgeon. So to help, when a house knight's health drops very low for the first time when the player has not built a surgeon, the squire will popup with a reminder to build one. - Fixed issue: on the melee minigame a draw would sometimes be incorrectly reported on the results popup - Fixed issue: House knights that had equipment purchased from a previous level, but were not invited to the current tournament would not have it if the player saves & loads - Fixed issue: Firkin lantern didn't shed any light - Fixed issue: The "joust pass" collider has been tweaked to better prevent soft locks - Fixed issue: Some story dialogue typos Until next time!