Version 0.09.02 is now available!
[h3]What's New:[/h3]
• Save system and the ability to clear saves were added.
• Global currency and its accumulation were added.
• A window with statistics and general information now appears at the end of the run.
• Added a pause menu and a quit game button!
• Mini-boss and boss characters have been drawn and added to the project.
• The Captain got a face! [I]Handsome, isn't he?[/i]
• Combat now ends immediately when one of the opponents' health drops to zero.
• Full hint was hidden, now it's available when pressing alt and can be enabled in settings.
• The "surrender" button is available on the map and in combat. No need to finish the run if Lady Luck turns away from you.
• The shop window has been updated, and the merchant's assortment has been expanded. [i]Watch out for discounts![/i]
• Added a button to view your build in map, shop, and end of run windows.
• Tutorial has been added! [I]Have ye met our feathered mate yet?[/i]
• Dice roll results are now visually grouped in the combat window: it's clearer what effects will affect an enemy and what will remain with you.
• Settings window update.
• Updated dice rolling sound.
• The map window camera no longer jumps back to the bottom of the map. [i]It's more comfortable, isn't it?[/i]
Many new text events and additional changes have been added:
• Events now check if you have enough gold before offering you options to spend it;
• Damage is dealt in events [i](no more sneaking through unnoticed)[/i];
• Unique event development branches and story-chains have been added;
• Percentages of outcomes and even color-coded results are displayed in events now. [strike]No intrigue[/strike]
Additionally, numerous minor fixes, tweaks, visual updates, and overall gameplay improvements have been made. Phew! It's been a long three months, but now we're on the home stretch to the public demo version! And may the sea be calm (and fewer bugs)!