Version 0.09.02

Version 0.09.02 is now available! [h3]What's New:[/h3] • Save system and the ability to clear saves were added. • Global currency and its accumulation were added. • A window with statistics and general information now appears at the end of the run. • Added a pause menu and a quit game button! • Mini-boss and boss characters have been drawn and added to the project. • The Captain got a face! [I]Handsome, isn't he?[/i] • Combat now ends immediately when one of the opponents' health drops to zero. • Full hint was hidden, now it's available when pressing alt and can be enabled in settings. • The "surrender" button is available on the map and in combat. No need to finish the run if Lady Luck turns away from you. • The shop window has been updated, and the merchant's assortment has been expanded. [i]Watch out for discounts![/i] • Added a button to view your build in map, shop, and end of run windows. • Tutorial has been added! [I]Have ye met our feathered mate yet?[/i] • Dice roll results are now visually grouped in the combat window: it's clearer what effects will affect an enemy and what will remain with you. • Settings window update. • Updated dice rolling sound. • The map window camera no longer jumps back to the bottom of the map. [i]It's more comfortable, isn't it?[/i] Many new text events and additional changes have been added: • Events now check if you have enough gold before offering you options to spend it; • Damage is dealt in events [i](no more sneaking through unnoticed)[/i]; • Unique event development branches and story-chains have been added; • Percentages of outcomes and even color-coded results are displayed in events now. [strike]No intrigue[/strike] Additionally, numerous minor fixes, tweaks, visual updates, and overall gameplay improvements have been made. Phew! It's been a long three months, but now we're on the home stretch to the public demo version! And may the sea be calm (and fewer bugs)!