[b]VERSION 0.0.9.0[/b]
* Added new Tutorial.
* Added Bandit Leather Armour.
* Added new leather armour model for the Axe Bandit.
* Added Sprint Toggle option.
* Added Equipment Overview tab in the Inventory.
* Added animations for each page of the Plinth UI.
* Added UI for the Player's current Blood Thistle currency.
* Added subtle fade-in on Main Menu.
* Added Colour Blindness Settings.
* Added new damage numbers.
* Added UI scaling for smaller resolution monitors.
* Redesigned Hit-stop mechanic.
* Redesigned Quick Menu.
* Redesigned Spell Assign menu in Plinths.
* Redesigned Tutorial hint UI.
* Redesigned Staffs and Spell Casting control system.
* Revised weapon effectiveness modifiers.
* Healing less than a full chunk (up to max Health) now only spends the equal percent of Energy.
* Staffs are now limited to 2 Spell slots.
* Items are now limited to 2 slots.
* Weapon effectiveness now works off the Armour's individual stats, instead of the Armour Type.
* Weightless Armours now provide a much faster Dash Cooldown.
* Village Executioner attack damage increased.
* Enemy Ai now facilitates 1v1 combat when multiple enemies are active.
* Walking animations now smoothly stop when Ai stops moving.
* Locking on now displays Enemy Health bar.
* Plinth menu can now be closed with the Escape key.
* Weapon viewmodels more reliably avoid clipping into geometry.
* Weapon & Staff slots no longer re-order when swapping.
* UI button prompts now update when Gamepad is used.
* Health and Energy UI now independently resize.
* Changed locked door text to "Locked from the other side".
* Changed Item Slots to 2.
* Changed various UI button icons to improve clarity.
* Changed jumping technicals and feel.
* Changed Volume sliders to display integer values, and improved menu formatting.
* Changed teleporting to sliding for Tutorial message popups.
* Improved base Healing Rate.
* Improved reliability of blood splatter particles.
* Improved Enemy Ai hearing sounds functionality.
* Improved readability and formatting for Inventory Slots.
* Improved Equipped Icon indication within the Inventory.
* Adjusted landing head-bob.
* Adjusted Sword, Axe and Glaive Bandit attack damage.
* Adjusted delay before lock-on breaks.
* Adjusted Tutorial Spirit projectile speed.
* Adjusted boundary of knock-down Ladder interaction hitbox.
* Adjusted Spellbinding additions.
* Removed cooldown on swapping Weapon slots.
* Removed "ArmourType" stat for Armours.
* Removed the Type Icon from Spell slots in Plinth Spell Assign menu.
* Fixed technicals intended to avoid acquiring duplicate items.
* Fixed formatting bugs with Plinth Spell Assign menu.
* Fixed jumping cancelling Sprint.
* Fixed elements of the previous save file being carried over into a New Game.
* Fixed Physical Defence not incrementing upgrade cost.
* Fixed Ladder in the Cathedral Bell Tower.
* Fixed light colour for Spell particles.
* Fixed NPC Speech sound all playing at once when reloading an NPCs Dialogue.
* Fixed Magic projectiles still hitting dead NPCs.
* Fixed Tutorial Cathedral not removing items from the second or third slots.
* Fixed Tutorial hints not showing correct key mappings.
* Fixed issues with resetting default keybindings and missing actions.
* Fixed UV errors in Cathedral Bell Tower.
* Fixed many, many sound effects not being affected by volume controls.
* Fixed collision in windows along Cathedral Bell Tower hallway.
* Fixed inconsistency between Cathedral in Intro Cinematic and gameplay level.
* Fixed collision on Cathedral steps in Tutorial.
* Fixed Tutorial text teleporting player into the wall.
* Fixed bug in the Settings menu allowing no limit to keys bound to a single action.
* Fixed save game trigger activating more than once.
* Fixed bug allowing Blood Thistle to be repeatedly reclaimed.
* Fixed Sprint cancelling when attempting to attack, cast or parry with no weapon.
Thanks for playing.