Ver1.6.9-1.7.0

The Leviathan's Fantasy

This is a Simulation game. You will manage your cloud city, recruit adventurers all over the world, take them for exploration, obtain resources and blueprints. Construct buildings, make equipment, produce items, so to develop your city into greatness together with your adventurers.

New Content: After six months of updates and iterations, we have fixed over 2000 bugs, and the current version is now extremely stable. Additionally, we have introduced a large number of brand-new gameplay elements, new characters, new levels, and more. As a token of gratitude for your encouragement and support, we have collaborated with "The Lost Village" studio to create a joint DLC, which everyone can ask for free within the next month. Due to the impromptu addition of the main city map for the DLC and limited testing, there are some bugs. All of these issues have been resolved now, and we appreciate your understanding. 1. Fixed floating buildings in the main city map. 2. Fixed the issue where the destruction button for outdoor buildings was occasionally unresponsive. 3. Fixed the BUG with game navigation to new levels due to the development of the Workshop. 4. Streamlined and optimized some of the text. 5. Optimized the efficiency of villager data retrieval, resulting in increased late-stage frame rates. 6. Improved the redundant algorithm in furnishing, resulting in increased late-stage frame rates. 7. Fixed the occasional bug where, on the first load, entering building mode had a chance to retract respawn points. 8. Introduce a group of new adventurers who will arrive with the airship. 9. Increased the experience provided by equipment enhancement materials. 10. Resolved the issue where placing a building, then clicking on the merchant building, and again placing a building would crash the game. 11. Fixed the bug where, when there was only one slot for an S-rank mission, the reward members couldn't be modified. 12. Fixed certain paused functions that were unusable. 13. Moved some Workshop features to the Beta version, accessible via right-clicking on the game, selecting "Properties," and then switching to Beta for a new experience. Our next focus will be on the Workshop, gradually opening up adventurer customization, bloodline creation, and even skill design to everyone, enabling the editing of their worlds. We will also redesign the game's entire UI and develop a world boss system, an adventurer personality social system, and optimize the current mount system. [img]{STEAM_CLAN_IMAGE}/42500249/d3b6b5582bb666a6eda2287cfc9bea3d9a0bf5e0.png[/img] Here is a new UI concept. Feel free to share your feedback in the comments; we will carefully consider all suggestions.