Ver 1.016 - Hard Mode Released!

Reach difficulty 5 in Endless Mode to unlock Hard Mode, which is similar to Normal Mode except the enemies now shoot back. Muhaha! - removed main menu background images - updated main menu particle VFX - fixed a bug with spawner spawn rate - added [color=#FF0000]Hard Mode[/color] - removed the old backgrounds and replaced with particle systems Ver 1.016.001 - fixed a bug with enemies shooting in normal mode - fixed a bug to switch back to normal mode when resetting progress - fixed a bug with enemy missile trails - fixed a bug on loadout screen where clicking projectile (missiles) select did not scroll to selected projectile - fixed a bug where low health warning was blinking too fast - removed SFX when selecting game mode that is already selected - fixed a bug where shield stats allowed purchase when shield not owned - fixed a bug with reset progress not properly resetting level menuitems - swapped positions of Stats and Loadout menu buttons Ver 1.016.002 - converted xp from int to long - fixed a bug where level scrollview was not resetting to the top when resetting progress - fixed a bug where extra clicking was happening when opening Settings menu - fixed a bug where Hard Mode leaderboards were not being reset when resetting progress - fixed a bug where unable to select normal mode from hard mode - fixed a bug with level menuitems loading after level complete Ver 1.016.003 - increased damage of small slugs Ver 1.016.004 - opened up Hard Mode so it is no longer necessary to clear Normal Mode to unlock - increased damage of enemy projectiles and explosions - fixed a bug where tooltips were not snapping to mouse after playing hard mode then hovering over tool tip items in main menu - fixed a bug where switching between hard and normal mode and back again caused issues with the loading of Endless Mode leaderboard - updated Hard Mode info on Help page Ver 1.016.005 - recoded leaderboard loading - fixed a bug with leaderboard loading