[h1]Venusville Development Roadmap[/h1]
[hr][/hr]
[h2]Private Alpha 1.0[/h2]
[b]Core Foundation & Basic Systems[/b]
[list]
[*][b]Pre-1.4[/b] - June - Nov 2024
- Construction system
- Basic task system
- Environment setup
- City collapse mechanics
- NPC control and AI
- Initial UI implementation
[*][b]1.4[/b] - Dec 2024
- Expanded construction system
- Basic production line
- UI tooltips
[*][b]1.5[/b] - Jan 2025
- Multiple selectable production options
- Eating mechanics for NPCs
- New interior structure models
- Improved task assignment & motivation system
[*][b]1.6[/b] - End of Jan 2025
- Power system implementation
- Sleeping (beds)
- NPC death mechanics
- New textures for factories
- Pathfinding and interaction system overhaul (fix NPCs getting stuck)
[*][b]1.7[/b]
- Gas, water, and oxygen management
- Thirst mechanics
- Entertainment system (basic)
- Health system & medical needs
- Repair mechanics (basic)
[*][b]1.8[/b]
- Ability to remove buildings and furniture (both completed and under construction)
- Oxygen system (breathing mechanics)
- Air conditioning (temperature control)
[/list]
[hr][/hr]
[h2]Alpha 2.0 - Festival Demo Release[/h2]
[b]Expanding Core Mechanics & NPC Systems[/b]
[list]
[*][b]2.0[/b]
-Options UI
-Finalized basic production mechanics
-Finalized NPC needs system
-Advanced repair system (including spare parts)
[*][b]2.1[/b]
-Planetary map system
-Resource spots & distribution
-Basic wind simulation
[*][b]2.2[/b]
-City-wide statistics UI (power, weight, gas/water usage, balance, wind/speed tracking)
[*][b]2.3[/b]
-Tech tree implementation
-Scientists & research labs
[*][b]2.4[/b]
-Radar system
-Danger zones (storms, acid clouds, atomic oxygen threats)
[*][b]2.5[/b]
-Horizontal engines (basic control for hovering and wind-speed adjustments)
[*][b]2.6[/b]
-Map navigation system
-Wind system improvements
[*][b]2.7[/b]
Start screen implementation
[/list]
[hr][/hr]
[h2]Alpha 3.0 - Full Demo Release[/h2]
[b]Finalizing Core Features & Polish[/b]
[list]
-Save & load system
-Options menu improvements
-Start screen finalized
[/list]
[hr][/hr]
[h2]Tentative Features (Planned but Not Assigned to a Version Yet)[/h2]
[list]
-Large solar panels, kite power, lightning power
-Chemical and capacitor power storage (small & large)
-Various organized dome layouts (Dead-end, T, L, Corridor)
-Doors & airlocks
-Entertainment interior structures
-Custom NPC animations & models
-New models and textures
-Revamp of the city collapse system
[/list]
[hr][/hr]
[h2]Beta Version 4.0+[/h2]
[b]Major Features & Expansion[/b]
[list]
-Satellite system
-Trading system
-Full weather system & anomalies
-Medium & large buildings (e.g., concert hall, restaurant, fish production, sushi bar, gym)
-Jewellery resources
-Space station & space elevator
[*]Planetary trading
[/list]