Venusville Roadmap

[h1]Venusville Development Roadmap[/h1] [hr][/hr] [h2]Private Alpha 1.0[/h2] [b]Core Foundation & Basic Systems[/b] [list] [*][b]Pre-1.4[/b] - June - Nov 2024 - Construction system - Basic task system - Environment setup - City collapse mechanics - NPC control and AI - Initial UI implementation [*][b]1.4[/b] - Dec 2024 - Expanded construction system - Basic production line - UI tooltips [*][b]1.5[/b] - Jan 2025 - Multiple selectable production options - Eating mechanics for NPCs - New interior structure models - Improved task assignment & motivation system [*][b]1.6[/b] - End of Jan 2025 - Power system implementation - Sleeping (beds) - NPC death mechanics - New textures for factories - Pathfinding and interaction system overhaul (fix NPCs getting stuck) [*][b]1.7[/b] - Gas, water, and oxygen management - Thirst mechanics - Entertainment system (basic) - Health system & medical needs - Repair mechanics (basic) [*][b]1.8[/b] - Ability to remove buildings and furniture (both completed and under construction) - Oxygen system (breathing mechanics) - Air conditioning (temperature control) [/list] [hr][/hr] [h2]Alpha 2.0 - Festival Demo Release[/h2] [b]Expanding Core Mechanics & NPC Systems[/b] [list] [*][b]2.0[/b] -Options UI -Finalized basic production mechanics -Finalized NPC needs system -Advanced repair system (including spare parts) [*][b]2.1[/b] -Planetary map system -Resource spots & distribution -Basic wind simulation [*][b]2.2[/b] -City-wide statistics UI (power, weight, gas/water usage, balance, wind/speed tracking) [*][b]2.3[/b] -Tech tree implementation -Scientists & research labs [*][b]2.4[/b] -Radar system -Danger zones (storms, acid clouds, atomic oxygen threats) [*][b]2.5[/b] -Horizontal engines (basic control for hovering and wind-speed adjustments) [*][b]2.6[/b] -Map navigation system -Wind system improvements [*][b]2.7[/b] Start screen implementation [/list] [hr][/hr] [h2]Alpha 3.0 - Full Demo Release[/h2] [b]Finalizing Core Features & Polish[/b] [list] -Save & load system -Options menu improvements -Start screen finalized [/list] [hr][/hr] [h2]Tentative Features (Planned but Not Assigned to a Version Yet)[/h2] [list] -Large solar panels, kite power, lightning power -Chemical and capacitor power storage (small & large) -Various organized dome layouts (Dead-end, T, L, Corridor) -Doors & airlocks -Entertainment interior structures -Custom NPC animations & models -New models and textures -Revamp of the city collapse system [/list] [hr][/hr] [h2]Beta Version 4.0+[/h2] [b]Major Features & Expansion[/b] [list] -Satellite system -Trading system -Full weather system & anomalies -Medium & large buildings (e.g., concert hall, restaurant, fish production, sushi bar, gym) -Jewellery resources -Space station & space elevator [*]Planetary trading [/list]