[h1]Venture Seas Godot - Progress Update[/h1]
◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈━◈
It's been a busy period behind the scenes and it's about time for a progress update so here we go!
[img]{STEAM_CLAN_IMAGE}/36210911/1227d09630ed504d6357ade5b2b214794ee31c77.png[/img]
[h2]Godot Progress & Coding[/h2]
> The most complex coding tasks are out of the way! [ <3 Godot ]
> We're keeping the new Combat / Inventory system under wraps for now, but the functionality is mostly completed (although all graphics are placeholder).
> The most difficult / main parts of the 'Visual novel scene system' is essentially completed (just need to add easy/quick stuff, e.g. code for playing music etc...)
> Basic functionality for most screens have been ported over from the Java version.
> We've also been experimenting with new possibilities in Godot, such as a code based 'jiggle physics' system for characters (rather than a pre-animated jiggle) This will allow for a 'physics-based' boobie jiggle whenever characters move position on screen etc... [i](NOTE: all visuals are placeholder)[/i]
- Bigger dungeon maps are now easily possible in Godot, with no need for multiple floors. [i](NOTE: all visuals are placeholder)[/i]
[img]{STEAM_CLAN_IMAGE}/36210911/72032ef16016287162ab950ce8e20fd26af26bae.png[/img]
As mentioned before, Godot has been such a breath of fresh air to work with and progress has been [i]so[/i] much faster than previously in Java.
Initial testing of the combat system code functionality has been successful, so we're looking to start play-testing the new combat system internally very soon and if all goes well we will be looking to start replacing placeholder art with the goal of making the game presentable for getting external feedback as well.
※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※
[h2]Character Art / Sex Scenes[/h2]
Previously, the approach to sex scene planning and the totality of the game was a little less than ideal and often led to the need to re-work or re-do scenes at later dates.
So, this time around we're taking a much more structured approach to planning every scene in the game ahead of time and creating storyboards for every scene.
Since this is the perfect time to do so, we're also giving every scene a look over and trying to move them toward a more consistent style and implement some fun additional things we would like to see such as better scene progression and potential internal shots etc. Essentially just giving every scene a quality check and adding/improving where we feel is needed.
Here are a few examples of images from sketched storyboards (as well as a look at both Ignacy and Gull's updated character art above).
Please do keep in mind though that everything shown is W.I.P. and not finalized!
[img]{STEAM_CLAN_IMAGE}/36210911/98f1b97e90f9ee99b4fc33cdd0aa23fed90794fd.png[/img]
※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※※
[h2]Music / Soundtrack Update[/h2]
Since the previous status update, we've had a whole new main theme composed and I'm really looking forward to when we can let you all hear it too because I really love how it turned out.
But, until then, here are two more of the original sound tracks to listen to!
--------------------------------------------------------------------------------------
Please join the official discord to report any bugs or issues:
[h1][url=https://discord.gg/C7JKZKS]OFFICIAL DISCORD[/url][/h1]
Thank you so much for your attention and feedback!
Stay tuned for further updates.