Variety of buildings and decorations - Devlog #15

Viking City Builder

Pillage, set on fire and set a new village on the ashes of Europeans! Viking City Builder is a classic city builder game with real-time strategy elements that allows players to live through historic expansions of the Viking age.

Dear Vikings! It's time for another devlog! We’ve got also the information about our playtests. As you're well aware, some time ago we announced signups for playtesting on Steam. As our Team started growing our ambitions got even bigger. For the last 3 months, we held hands-off sessions with game industry veterans. We were present at Nordic Game and Gamescom. We’re honoured that people were so excited about experiencing the game. Nevertheless, we’ve gathered a lot of invaluable feedback on the game and we want to implement it! It takes time, but it’s worth it. We decided to postpone playtests. We can't yet reveal when this will happen, as we want to be sure of the date. Thanks for your patience! And now let's move on to the main topic of our devlog. [previewyoutube=oD2sXEYmZic;full][/previewyoutube] We plan to put over 50 distinct buildings in VCB. Every one of them performs a specific role and it's necessary to achieve a functioning city, however, we want to make our settlement look different every playthrough and give players a way to express themself. Today we'll talk about measures we took to achieve that. First of all, we're creating different models of buildings. Even with an alternate look, they'll function in the same manner. As you know, we decided against modular models and our facilities are handcrafted. Ideally, we'd like to make variations for every single one, but due to sheer volume, we're starting with those most common, which will be present in multiples like houses, warehouses, etc. [img]{STEAM_CLAN_IMAGE}/38753827/cd6d77186742c896980bc0746678b9db58da0a06.gif[/img] Even when picking the same model, finished construction will be different from each other. We made a system that changes finer details. For example: in the yard of the first house you built, there will be a chair, buckets and a cart, but in the second one you'll find barrels and sacks of grain. The same goes for walls - ornaments will vary from building to building. As for now, we implemented Shield Generator with different patterns and dyes. Here we'd like to ask you a question - [b]should it stay that way or would you prefer to have the whole village decorated with your colors? [/b] [img]{STEAM_CLAN_IMAGE}/38753827/1fc8fb4253f477ac236b0be1aecf73f2f9d669f9.gif[/img] Last of all (for now) are self-contained decorations. Those need to be placed by the player and (for now) we want them to be purely cosmetic. Vikings may use them in their spare time and as placeable objects, there are collisions (using gates and fences one can force settlers to change their established paths). There are different styles and stages, some are small, while others are sizable. Every one of you should find something which will satisfy your taste. We're still ironing out the kinks, but here's a little sneak peek - Gates! Decide whether you want to display all the colors of the Viking world or intimidate guests with grizzly remains. [img]{STEAM_CLAN_IMAGE}/38753827/c11001a16e58198be4506c92cae43a72edcfe741.jpg[/img] [i]Three gate concepts to be available in Viking City Builder game[/i] Thanks for watching! Stay tuned for more and don't forget to check out our [b]Discord[/b] server! [url=https://discord.gg/yenDAYP5Ux][img]{STEAM_CLAN_IMAGE}/38753827/2724474b3f8a17c90fc924bcb14e6935f4553e22.gif[/img][/url]