Embark on a journey of brotherhood and redemption in The Valiant, a squad-based RTS set in 13th Century Europe and the Middle East. Command and level-up your medieval knights as you fight through an epic SP campaign, then take your skills online in both cooperative and competitive MP modes.
We’re excited today to release our 1.09 patch, as well as our [b][url=https://store.steampowered.com/app/959860/The_Valiant/]multiplayer demo[/url][/b]! If you’ve been curious about the Valiant, you can now jump in and experience co-op, online competitive multiplayer, and skrmish mode to get a taste of The Valiant’s experience. We’ve also implemented a number of requested features in this patch, including tactical pause, a re-worked final boss fight in the campaing, robust gamepad support, and a number of other bug fixes and improvements.
[h3]Take a read through the patch notes below and we hope you have a great time experiencing these new changes! [/h3]
[h2]Patch notes, The Valiant 1.09[/h2]
• Complete rework and update of The Deceiver mission
o Heroes keep all their gear and skills for the duration of the boss fight as well
Theo and Ulrich can also use all their skills except when one of their shadow-clone is present
o The shadow skills of Theo and Ulrich appear only when one of their shadow-clone is present
o Kaliban can be knocked down (for a short duration), except when he is charging
o The whole boss fight has been rebalanced
o Minor visual bugfixes
• Tactical pause implemented (default option is: Off)
• Completely reworked and enhanced gamepad support in all areas of the game
• Completely reworked Menu navigation and usability with controlle
• Completely reworked ingame usability with controller
• Updated controller layout screen
• Controller assist mode implemented
• Point of view confirmation icons implemented
• Enhanced tactical snap feature
• Ping and warning feature in multiplayer game modes
• New targeting decal set
• Bulk purchases and sales of skills are implemented
• New tutorials for controller support
• New suffering animations
• New visuals for displaying difficulty on campaign screen
• Retreat icon changed in tutorial videos
• New banner background in NG+ and animations for controller selection
• Invite button replaced
• Confirmation window in army customisation screen when exiting without apply
• Updated network timeout system to prevent invalid match results
• Updated menu loading methods to prevent edge case exception
• New Player color coding in multiplayer matches
• New ID-based option for inviting demo users
[h2]Bug Fixes[/h2]
• Squad button panel number fixes in Deus Vult and The Deceiver missions
• Fixed game room slot issues
• Fixed different map issue in the game room
• Fixed issues in “Crusaders Call” cutscene
• Fixed team score on debriefing screens after leaving multiplayer match
• Fixed an issue when central keep building was not changing its appearance after upgrade
• Several fixes connected to controller support of the UI and functionality
• Shieldbearers now receive all bonus fortitude from Hedge Formation ability
• Fixed freezing actors in a cutscene of Enemy of My Enemy mission
• Fixed movement blocks in the Lost Souls mission
• Various localisation fixes
• Various multiplayer network stability issues
• Fixed a voiceover issue in Si Vis Pacem, Para Bellum
• Rebalanced NG+ mode in Si Vis Pacem, Para Bellum
• Various animation and movement fixes
• Destroyed chain construction buildings are removed from the queue properly
• Fixed music overlapping issue in the The Severance mission
• Fixed VFX issue after loading in the Deus Vult mission
• Blockmap tuning in Soldier of Fortune and Deus Vult missions
• Discipline of Spearmen will not remain visible on the squad car
• Construction squad will not move forward and backward while building
• Fixed vertically flying torches while attacking towers
• Catapults will no longer continue firing at enemies in FoW
• Cart color is fixed in The Eye of the Storm mission
• Player can no longer block mission with placed palisades
• Fixed archer knockdown animation
• Passive skills are displayed correctly when switching between heroes with controller
• Kaliban can now receive damage from Gascoigne’s Trample ability
• Guido cannot be eliminated before the “Assist the soldiers” objective in The Severance mission
• Fixed archer animations while torching a building from its bottom
• Actors no longer turn 180 degrees after knockback
• Fixed a controller issue where it was impossible to select a slot of another player
• It is no longer possible to build infinite number of palisades, max number is 50
[img]{STEAM_CLAN_IMAGE}/42400309/ae94d0526f05136c560142a2b4a97f52ab5faec1.png[/img]