v3.2.12: Year-end enhancements

Greetings surveyors! I’m excited to share the final update for Periphery Synthetic in 2024.This release brings a vertical slice of audio and graphical enhancements to polish out a year of exciting updates. Be sure to upgrade your thrusters and check out the exospheres of Alpha Periphery B and C if you haven’t already. Enjoy! [h2]v3.2.12 changes[/h2] [list][*][b]Core Gameplay[/b][list] [*]Prevented material distillation while in zero-atmosphere environments. [*]Decreased the time interval between automatic perception checks. [/list][*][b]Core Interface[/b][list] [*]Fixed a visual contrast issue with the system tutorials in dark mode. [/list][*][b]Core Graphics[/b][list] [*]Reduced terrain-related frame drops when moving at maximum speed. [/list][*][b]Alpha Periphery B[/b][list] [*]Remixed the music in the exosphere. [*]Improved the sun glow. [*]Reduced particle effects while quickly travelling vertically. [*]Fixed certain particle effects appearing at high altitudes. [*]Made a certain perception easier to find. [/list][*][b]Alpha Periphery C[/b][list] [*]Improved the transition to the exosphere. [*]Improved the sun and moon glow. [*]Re-routed cave sounds from the music channel to the sound effects channel. [*]Applied reverb to the cave sounds. [*]Fixed scan not guiding to uncollected artifacts. [/list][*][b]Alpha Periphery C2[/b][list] [*]Prevented snow and ice sounds while in the exosphere. [*]Reduced particle effects while quickly travelling vertically. [*]Fixed an inaccessible perception when vertical look is toggled off. [*]Removed dynamic panning from snow and ice sounds for performance. [/list] [/list]