Greetings surveyors!
I’m excited to share the final update for Periphery Synthetic in 2024.This release brings a vertical slice of audio and graphical enhancements to polish out a year of exciting updates. Be sure to upgrade your thrusters and check out the exospheres of Alpha Periphery B and C if you haven’t already. Enjoy!
[h2]v3.2.12 changes[/h2]
[list][*][b]Core Gameplay[/b][list]
[*]Prevented material distillation while in zero-atmosphere environments.
[*]Decreased the time interval between automatic perception checks.
[/list][*][b]Core Interface[/b][list]
[*]Fixed a visual contrast issue with the system tutorials in dark mode.
[/list][*][b]Core Graphics[/b][list]
[*]Reduced terrain-related frame drops when moving at maximum speed.
[/list][*][b]Alpha Periphery B[/b][list]
[*]Remixed the music in the exosphere.
[*]Improved the sun glow.
[*]Reduced particle effects while quickly travelling vertically.
[*]Fixed certain particle effects appearing at high altitudes.
[*]Made a certain perception easier to find.
[/list][*][b]Alpha Periphery C[/b][list]
[*]Improved the transition to the exosphere.
[*]Improved the sun and moon glow.
[*]Re-routed cave sounds from the music channel to the sound effects channel.
[*]Applied reverb to the cave sounds.
[*]Fixed scan not guiding to uncollected artifacts.
[/list][*][b]Alpha Periphery C2[/b][list]
[*]Prevented snow and ice sounds while in the exosphere.
[*]Reduced particle effects while quickly travelling vertically.
[*]Fixed an inaccessible perception when vertical look is toggled off.
[*]Removed dynamic panning from snow and ice sounds for performance.
[/list]
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