v28.10 Update Notes

Sins of a Solar Empire II

Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.

A huge amount of gratitude to all of the Sinners who’ve joined our community! To say that we’ve been blown away by the amount of support is an understatement. We’ve prepared a modest update from feedback we’ve gotten from the community, bug reports and more. Look for a larger update in the coming month or so. [b]Note:[/b] You will need to re-subscribe to all mods for this update. We apologize for the hassle; this will be a one-time thing. [b]This update will break save games and replays![/b] You can still play them by using the previous version (see below). [h3]Previous Version Instructions[/h3] If you wish to finish up your game on the previous version, do the following: [olist] [*] Select ‘Sins of a Solar Empire II’ in your Steam Library. [*] Click the gear icon in the upper right. [*] Select Properties → Betas [*] Select 'previous_edition' from the Beta Participation dropdown. [*] Steam will update you to the latest files. [*] To switch to latest repeat step 4 and select ‘None’ [/olist] ------------- [b]Sanity[/b] [list] [*] Our fleet has arrived at a phase jump inhibitor and is now trapped! [*] Our fleet has arrived at a phase jump inhibitor and is now trapped! [*] Our fleet has arrived at a phase jump inhibitor and is now trapped! [*] Our fleet has arrived at a phase jump inhibitor and is now trapped! [*] Our fleet has arrived at a phase jump inhibitor and is now trapped! [*] FIXED! [/list] [b]Settings[/b] [list] [*] Added camera rotate and pan speed settings. [*] Added camera zoom speed settings. [*] Added shadow quality setting. [i]Reduce this if you are having memory problems.[/i] [*] Added clip cursor to window setting. [*] Added setting to disable zooming to cursor attaching to strike craft or missiles. This is now default behavior. [*] Moved DPI setting to User Interface. [*] Updated Settings screen design. [*] More to come! [/list] [b]Gameplay[/b] [list] [*] Fixed and improved auto-cast for single target burst damage abilities. They should now activate properly and favor targeting capital ships, starbases and titans (e.g., Ragnarov’s Piercing Shot). [*] Fixed non-unit-targeted abilities not auto-casting correctly (e.g., Sova’s Deploy Missile Battery). [*] Fixed point defense weapons to prevent overkill. [*] Fixed being able to change home planet if the planet’s home planet bonus civilian or military slots are in use. [*] Changed establishing a new home planet to transition after a delay, rather than instantly. [*] Improved Novalith Cannon auto-cast target selection. [*] Improved fleet factory distribution logic. [*] Updated Unity Recall target filter to ignore construction vessels. [*] Fixed units and wreckage getting instead of stars (and thus unable to claim wreckage). [*] Fixed estimated incoming damage with Armor points. [*] Fixed max linear speed possibly growing to infinity and beyond if using faster ship move speed option. [*] Fixed pathfinding not calculating travel time between stars properly. [*] Fixed starting home planet buff not always getting applied to gravity wells 2 jumps away. [*] Fixed Vasari carrier moving to attack logic. [*] Fixed units being able to ignore movement speed debuffs by being in a formation. [*] Unity abilities now properly handle changes to the Advent player’s home planet. [*] Fixed refund exotic exploit (you know who you were…). [/list] [b]Balance[/b] [list] [*]Advent Deliverance Engine: [list] [*]Moved to Tier 4 Harmony research. [*]Four new techs (2 per faction) added to unlock faction specific Deliverance abilities and upgrades. [*]Deliverance Engine cooldown increased from 180 to 300 seconds. [/list] [*]Rebalanced excessive Psi Boost ratios: decreased Psi Power ratio for Guidance, Vertigo and Malice. [*]Rebalanced Minor Faction raids: [list] [*]Range increased from 25 AU to 30 AU. [*]Raids no longer require line-of-sight to use. [/list] [*]Rebalanced Pirate Boarding Crew: [list] [*]Influence cost increased from 1 to 2. [*]Charges increased from 2 to 3. [*]Purchase cooldown increased from 180 to 240 seconds. [/list] [*]Rebalanced Point Defense: [list] [*]Point defense has been rebalanced to account for the overkill bug fix mentioned above. Point defense units will now scale far more effectively with the number of units. [/list] [*]Rebalanced Proselytize: [list] [*]Now required dominant culture in a gravity well to be used. This will prevent the ability from being used to trivially place Advent culture anywhere on the map if uncontested; instead temporarily augment an existing culture push. This should also remove early game Proselytize/Conversion rush strategies that were proving dominant and difficult to counter. We will continue to monitor Unity abilities for use case and power level. [/list] [*]Rebalanced Sanctify cooldown from 300/180/90 to 300/210/120 seconds. [*]Rebalanced Tempest Vessel: [list] [*]Light Swarm missile rate of fire increased from 6.5 to 8.5 seconds. [*]Decreased missile salvo density from 0.3 seconds to launch all missiles to 0.75 seconds. [*]Decreased range from 8000 to 7500km to make kiting slightly riskier and to ensure it never outranges defense platforms. [*]Build time increased from 22 to 25 seconds to make it harder to mass-up early on and to ensure the Disciple keeps its build time advantage. [/list] [*] Rebalanced Temple of Pilgrimage - can now be built on all planet types as intended. [*] Rebalanced Vasari Mobile Rulership - this Item has been temporarily restricted to the Vorastra titan. [*] Fixed Vasari factions from losing planet item slots at max logistics level on Ferrous, Ice and Volcanic planets. [*] Rebalanced all missiles speed, grouping and lifetimes. [/list] [b]AI[/b] [list] [*] Numerous AI improvements. [*] Decreased the jump in difficulty from Hard to Unfair AI. [/list] [b]User Interface[/b] [list] [*] Added key bindings to hold zoom in and out (simulating mouse wheel with keyboard). [*] Added ability to bind extra mouse buttons (but not left or right). [*] Fixed selection group hotkey press from focusing on hotkey group when not wanted. Now needs to be double pressed within time tolerance. [*] Added a second keybinding [i]for scrub future orbits. Tilde [`] not standard on some keyboards.[/i] [*] Added fix for mouse movement through Remote Desktop. [*] Fixed inverted mouse deltas on absolute (Virtual Desktop) code path. [/list] [b]Tooltips[/b] [list] [*] Fixed Magnetic Singularity buff tooltip rendering the incorrect slow modifier value. [*] Fixed buff tooltip lines in Essence Reservoir, Nanite Armor and Strength of the Fallen that did not render stack scaling correctly. [*] Fixed Novalith ability description. [/list] [b]Optimizations[/b] [list] [*] Numerous optimizations for mesh, shadow, and particle rendering, etc. Some of these will be significant on certain hardware combinations. [/list] [b]Modding[/b] [list] [*] Added scenario drop in folder. Makes authoring and playing custom scenarios much easier. No more having to create mods for them. [*] Fixed Mod.io list box corruption on scrolling. [*] Fixed Apply Mod changes not refreshing window areas. [*] Fixed asserts if no skybox setup in scenario. [*] Fixed modding Apply button always enabled on game startup. Should only be enabled when any changes have been made to be applied. [*] Fixed mixed mod uniform merging creating duplicates of values. For example, if a mod had a scenario of the same name, the scenario would be duplicated in the front-end scenario list. [*] Fixed lobby not handling scenarios from mods that only the host has. [/list] [b]Misc.[/b] [list] [*] Added new planet name, Solon. [*] Updated red beacon color on the upper-right of planet icons (enemy phase jump inhibitor). [*] Updated numerous strings. [*] Updated game credits. [*] Updated player guide link. [*] Updated Vasari Subspace Rupture vfx. [*]Fixed larger units not being able to travel through wormholes. [*]Fixed duplicate phase lane crash. [*]Fixed Mod.io login bug. [/list] [b]Misc. Bug Fixes[/b] [list] [*] Fixed multiplayer sync error. [*] Fixed multiplayer last used game settings not being saved. [*] Fixed polling input actions getting stuck as ‘down’ if mapped to duplicate keys. [*] Fixed quotes in Steam player names breaking multiplayer logins. [*] Fixed Trader planet item naming issue. [*] Fixed some Tutorial bugs. [*] Fixed error in Exotics tutorial - Exotic Refinery is Tier 2, not Tier 3. [*] Fixed Advent Culture Suppression research icon. [*] Fixed lobby options not being applied properly. [*] Fixed play point effect not showing up on newly created buff agents. [/list] [b]Game Windows[/b] [list] [*] Added new brush for list box item hover. [*] Fixed popup purchase item background window not being wide enough. [*] Improved Escape menu layout. [*] Improved lobby window layout. [*] Improved new/load front-end screen layout. [*] Removed random player icons from lobby. [*] Added new front-end watermarks. [*] Fixed margins on planet window. [/list] [b]Misc. Crashes and Asserts[/b] [list] [*] Fixed assert if Minor Faction player colonizes planet without simple planet level. [*] Fixed crashing issues with save games. [*] Removed alert on load save games with divergent frameworks. [*] Suppressed setting JSON read errors. [/list]