Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
A huge amount of gratitude to all of the Sinners who’ve joined our community! To say that we’ve been blown away by the amount of support is an understatement.
We’ve prepared a modest update from feedback we’ve gotten from the community, bug reports and more. Look for a larger update in the coming month or so.
[b]Note:[/b] You will need to re-subscribe to all mods for this update. We apologize for the hassle; this will be a one-time thing.
[b]This update will break save games and replays![/b] You can still play them by using the previous version (see below).
[h3]Previous Version Instructions[/h3]
If you wish to finish up your game on the previous version, do the following:
[olist]
[*] Select ‘Sins of a Solar Empire II’ in your Steam Library.
[*] Click the gear icon in the upper right.
[*] Select Properties → Betas
[*] Select 'previous_edition' from the Beta Participation dropdown.
[*] Steam will update you to the latest files.
[*] To switch to latest repeat step 4 and select ‘None’
[/olist]
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[b]Sanity[/b]
[list]
[*] Our fleet has arrived at a phase jump inhibitor and is now trapped!
[*] Our fleet has arrived at a phase jump inhibitor and is now trapped!
[*] Our fleet has arrived at a phase jump inhibitor and is now trapped!
[*] Our fleet has arrived at a phase jump inhibitor and is now trapped!
[*] Our fleet has arrived at a phase jump inhibitor and is now trapped!
[*] FIXED!
[/list]
[b]Settings[/b]
[list]
[*] Added camera rotate and pan speed settings.
[*] Added camera zoom speed settings.
[*] Added shadow quality setting.
[i]Reduce this if you are having memory problems.[/i]
[*] Added clip cursor to window setting.
[*] Added setting to disable zooming to cursor attaching to strike craft or missiles. This is now default behavior.
[*] Moved DPI setting to User Interface.
[*] Updated Settings screen design.
[*] More to come!
[/list]
[b]Gameplay[/b]
[list]
[*] Fixed and improved auto-cast for single target burst damage abilities. They should now activate properly and favor targeting capital ships, starbases and titans (e.g., Ragnarov’s Piercing Shot).
[*] Fixed non-unit-targeted abilities not auto-casting correctly (e.g., Sova’s Deploy Missile Battery).
[*] Fixed point defense weapons to prevent overkill.
[*] Fixed being able to change home planet if the planet’s home planet bonus civilian or military slots are in use.
[*] Changed establishing a new home planet to transition after a delay, rather than instantly.
[*] Improved Novalith Cannon auto-cast target selection.
[*] Improved fleet factory distribution logic.
[*] Updated Unity Recall target filter to ignore construction vessels.
[*] Fixed units and wreckage getting instead of stars (and thus unable to claim wreckage).
[*] Fixed estimated incoming damage with Armor points.
[*] Fixed max linear speed possibly growing to infinity and beyond if using faster ship move speed option.
[*] Fixed pathfinding not calculating travel time between stars properly.
[*] Fixed starting home planet buff not always getting applied to gravity wells 2 jumps away.
[*] Fixed Vasari carrier moving to attack logic.
[*] Fixed units being able to ignore movement speed debuffs by being in a formation.
[*] Unity abilities now properly handle changes to the Advent player’s home planet.
[*] Fixed refund exotic exploit (you know who you were…).
[/list]
[b]Balance[/b]
[list]
[*]Advent Deliverance Engine:
[list]
[*]Moved to Tier 4 Harmony research.
[*]Four new techs (2 per faction) added to unlock faction specific Deliverance abilities and upgrades.
[*]Deliverance Engine cooldown increased from 180 to 300 seconds.
[/list]
[*]Rebalanced excessive Psi Boost ratios: decreased Psi Power ratio for Guidance, Vertigo and Malice.
[*]Rebalanced Minor Faction raids:
[list]
[*]Range increased from 25 AU to 30 AU.
[*]Raids no longer require line-of-sight to use.
[/list]
[*]Rebalanced Pirate Boarding Crew:
[list]
[*]Influence cost increased from 1 to 2.
[*]Charges increased from 2 to 3.
[*]Purchase cooldown increased from 180 to 240 seconds.
[/list]
[*]Rebalanced Point Defense:
[list]
[*]Point defense has been rebalanced to account for the overkill bug fix mentioned above. Point defense units will now scale far more effectively with the number of units.
[/list]
[*]Rebalanced Proselytize:
[list]
[*]Now required dominant culture in a gravity well to be used. This will prevent the ability from being used to trivially place Advent culture anywhere on the map if uncontested; instead temporarily augment an existing culture push. This should also remove early game Proselytize/Conversion rush strategies that were proving dominant and difficult to counter. We will continue to monitor Unity abilities for use case and power level.
[/list]
[*]Rebalanced Sanctify cooldown from 300/180/90 to 300/210/120 seconds.
[*]Rebalanced Tempest Vessel:
[list]
[*]Light Swarm missile rate of fire increased from 6.5 to 8.5 seconds.
[*]Decreased missile salvo density from 0.3 seconds to launch all missiles to 0.75 seconds.
[*]Decreased range from 8000 to 7500km to make kiting slightly riskier and to ensure it never outranges defense platforms.
[*]Build time increased from 22 to 25 seconds to make it harder to mass-up early on and to ensure the Disciple keeps its build time advantage.
[/list]
[*] Rebalanced Temple of Pilgrimage - can now be built on all planet types as intended.
[*] Rebalanced Vasari Mobile Rulership - this Item has been temporarily restricted to the Vorastra titan.
[*] Fixed Vasari factions from losing planet item slots at max logistics level on Ferrous, Ice and Volcanic planets.
[*] Rebalanced all missiles speed, grouping and lifetimes.
[/list]
[b]AI[/b]
[list]
[*] Numerous AI improvements.
[*] Decreased the jump in difficulty from Hard to Unfair AI.
[/list]
[b]User Interface[/b]
[list]
[*] Added key bindings to hold zoom in and out (simulating mouse wheel with keyboard).
[*] Added ability to bind extra mouse buttons (but not left or right).
[*] Fixed selection group hotkey press from focusing on hotkey group when not wanted. Now needs to be double pressed within time tolerance.
[*] Added a second keybinding [i]for scrub future orbits. Tilde [`] not standard on some keyboards.[/i]
[*] Added fix for mouse movement through Remote Desktop.
[*] Fixed inverted mouse deltas on absolute (Virtual Desktop) code path.
[/list]
[b]Tooltips[/b]
[list]
[*] Fixed Magnetic Singularity buff tooltip rendering the incorrect slow modifier value.
[*] Fixed buff tooltip lines in Essence Reservoir, Nanite Armor and Strength of the Fallen that did not render stack scaling correctly.
[*] Fixed Novalith ability description.
[/list]
[b]Optimizations[/b]
[list]
[*] Numerous optimizations for mesh, shadow, and particle rendering, etc. Some of these will be significant on certain hardware combinations.
[/list]
[b]Modding[/b]
[list]
[*] Added scenario drop in folder. Makes authoring and playing custom scenarios much easier. No more having to create mods for them.
[*] Fixed Mod.io list box corruption on scrolling.
[*] Fixed Apply Mod changes not refreshing window areas.
[*] Fixed asserts if no skybox setup in scenario.
[*] Fixed modding Apply button always enabled on game startup. Should only be enabled when any changes have been made to be applied.
[*] Fixed mixed mod uniform merging creating duplicates of values. For example, if a mod had a scenario of the same name, the scenario would be duplicated in the front-end scenario list.
[*] Fixed lobby not handling scenarios from mods that only the host has.
[/list]
[b]Misc.[/b]
[list]
[*] Added new planet name, Solon.
[*] Updated red beacon color on the upper-right of planet icons (enemy phase jump inhibitor).
[*] Updated numerous strings.
[*] Updated game credits.
[*] Updated player guide link.
[*] Updated Vasari Subspace Rupture vfx.
[*]Fixed larger units not being able to travel through wormholes.
[*]Fixed duplicate phase lane crash.
[*]Fixed Mod.io login bug.
[/list]
[b]Misc. Bug Fixes[/b]
[list]
[*] Fixed multiplayer sync error.
[*] Fixed multiplayer last used game settings not being saved.
[*] Fixed polling input actions getting stuck as ‘down’ if mapped to duplicate keys.
[*] Fixed quotes in Steam player names breaking multiplayer logins.
[*] Fixed Trader planet item naming issue.
[*] Fixed some Tutorial bugs.
[*] Fixed error in Exotics tutorial - Exotic Refinery is Tier 2, not Tier 3.
[*] Fixed Advent Culture Suppression research icon.
[*] Fixed lobby options not being applied properly.
[*] Fixed play point effect not showing up on newly created buff agents.
[/list]
[b]Game Windows[/b]
[list]
[*] Added new brush for list box item hover.
[*] Fixed popup purchase item background window not being wide enough.
[*] Improved Escape menu layout.
[*] Improved lobby window layout.
[*] Improved new/load front-end screen layout.
[*] Removed random player icons from lobby.
[*] Added new front-end watermarks.
[*] Fixed margins on planet window.
[/list]
[b]Misc. Crashes and Asserts[/b]
[list]
[*] Fixed assert if Minor Faction player colonizes planet without simple planet level.
[*] Fixed crashing issues with save games.
[*] Removed alert on load save games with divergent frameworks.
[*] Suppressed setting JSON read errors.
[/list]