V2 Update

Hey everyone! Tetron's first new update has just released. Here are the full patch notes, but the most notable stuff is that default movement speed has increased, there are 2 new characters, you can loop the game, and some big mana system changes. If you are reading this as the patch notes come out, there is going to be a sale going on! Also, if you donate the amount of money the game costs to a charity that is working to aid the lives of Black Americans or indigenous people and DM a picture of proof to our [url=https://twitter.com/heurlectic]twitter[/url], then you will get a free copy of the game. I hope any new buyers enjoy and any old owners enjoy the new features! Here are the full patch notes: Bambodi (?) added [list] [*]Projectile shoots a slow but explosive shot [*]Tactical is shooting a big, high damage bomb [*]Ultimate is kamikaze, for a short period of time you explode in place dealing massive damage to nearby enemies. [/list] [img]{STEAM_CLAN_IMAGE}/38196885/41c3d80a92617faf12f26b7e109e29b9dcc0ca29.png[/img] Necrizy added [list] [*]Normal Projectile [*]Tactical is a teleport, upon teleporting it also pushes away enemies and projectiles [*]Ultimate is a gravity bomb, shoots a projectile that upon impact creates a vortex that pulls projectiles and enemies inside. [/list] [img]{STEAM_CLAN_IMAGE}/38196885/cf6490c53e6f9511679cc20f0572ea12d648e86e.png[/img] Changed mana system [list] [*]starting max mana is now 10 instead of 15 [*]Everytime you collect 5 chests, your max mana increases by 1 [*]The point of this change was to incentivize collecting chests even when the player is at max mana [/list] After you die, there is now a retry button and a main menu button instead of being taken directly to the main menu after death. Made walk animations look faster New enemy added: Spectre. Can be found in the third area. In short, it revives dead enemies if they're corpses are still on the ground. Explosions [list] [*]changed explosion sprite [*]added some sound variations for explosions [/list] - Changed minimap [list] [*]Each cell is more clearly sectioned off [*]the end room cell is now white outline with dark middle [/list] Minor nerf to speed relic, was 40% speed increase is now 30% Turrets [list] [*]Now have 5 health (4 before) [*]Turrets now have a 1.2 second base cooldown for firing (was 2 second before) [*]They now also have a .2 offset for their cooldown (1.0 second minimum, 1.4 second maximum cooldown) [/list] Abominations [list] [*]now have 6 health (4 before) [*]Faster charge up time [*]Shots now have spread [/list] Big turrets now have 7 health (5 before) Looping! [list] [*]After you beat the final boss, you have the option to loop the game [*]Looping makes all the combat rooms hard, and adds +1 HP for each enemy per loop (and much more health for bosses). [*]You keep going with all your perks, relics, and mana. [*]You can loop infinitely [*]Each loop increases score gained by 50% [/list] When you are in a boss fight, it will always be day. No more sudden changes to night during intense fights or needing to wait until its day to fight the bosses.