[h2]Additions[/h2]
[list]
[*] Implemented a [b]new Quest System[/b], including:
[*] `QuestManager` with progression tracking via stack-based entries
[*] Quest log content support and indexing
[/list]
[h2]Changes[/h2]
[b]Battle:[/b]
[list]
[*] New system in progress
[*] Player now gains [b]temporary invulnerability[/b] after being hit
[*] New transition
[*] [b]Courage minigame[/b] fully implementation ready
[/list]
[h2]Removals[/h2]
[list]
[*] [b]Jumping [/b]was removed from input bindings
[/list]
[h2]Bugs[/h2]
[b]Fixed:[/b]
[list]
[*] Flower-following glitch
[*] Sprinting during NPC following
[*] Reappearing speech bubble mid-dialogue
[*] Workbench and logs made interactable
[*] Marjukka’s walk points were adjusted
[/list]
That's all for now! Thank you for joining our journey 💙