We forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead!
[h1]๐ Features[/h1]
[list]
[*] Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
[*] Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)
[*] Allow generation of sphere with gesture on mobile (PR #678 by @mikeskydev)
[*] Update lots of shaders to singlepass (PR #677 by @mikeskydev)
[*] Preview spheres for 360 images (PR #687 by @andybak)
[*] Pagination for layers UI (PR #698 by @andybak)
[*] Folder navigation UI (PR #689 by @andybak)
[*] Import/export improvements (PR #573 by @andybak)
[*] Passthrough Hull Brush (PR #613 by @andybak)
[*] UnityGLTF Shader Variants (PR #714 by @andybak)
[*] Add Pico support to the generic OpenXR build (PR #719 by @mikeskydev)
[*] Disable boundary when passthrough is active (PR #735 by @andybak)
[/list]
[h1]๐จ UI / UX[/h1]
[list]
[*] Fix Advanced Tools panel initial position (PR #697 by @andybak)
[*] Damn panel spacing (PR #702 by @andybak)
[/list]
[h1]๐ Fixes[/h1]
[list]
[*] Fix broken multimirror options popup. Hide Tiltosaurus button as it dโฆ (PR #680 by @andybak)
[*] Workaround for PCVR depth submission (PR #685 by @mikeskydev)
[*] De-initialize XR Subsytems properly (PR #695 by @andybak)
[*] Background image preview sphere labels (PR #700 by @andybak)
[*] Fix stereo pano sphere preview (PR #701 by @andybak)
[*] Enable file system watcher on mobile (PR #704 by @andybak)
[*] UnityGltf import is meant to default to off (PR #707 by @andybak)
[*] Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR #715 by @andybak)
[*] m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR #724 by @andybak)
[*] Fix issue where images that are too large fail to load without any inโฆ (PR #722 by @eeropomell)
[*] Fix/improve image loading (PR #729 by @eeropomell)
[*] Fix/quest sdk no boundary (PR #737 by @andybak)
[*] Rename Quest Boundary Property (PR #739 by @andybak)
[*] Fix input system errors when running in the editor (PR #745 by @andybak)
[*] Shift the preview down so it doesn't overlap the hint (PR #750 by @andybak)
[*] Fix background image seams by bypassing cache for now (PR #749 by @andybak)
[/list]