v2.1 Update

SCP: Labrat

You are a test subject in the underground SCP research facility. When a containment breach occurs, you must find your way out. Escape the SCPs, discover anomalous objects, and collect valuable resources along the way.

v2.1 of SCP: Labrat is now available on all platforms. This update brings a ton of new fixes and features that improve the game. v2.1 Update Changelog: - Switched to Unity's Universal Render Pipeline to render the game - A new texture streaming system to prevent Quest 2 Standalone/Android VR builds from crashing - Fixed Windows Mixed Reality headset bindings - Fixed Euclid save areas not letting you save - Added SCP-1499 NPCs - SCP-096 will now wander around the map more - Fixed the upgraded gasmask - Added SNav Ultimate - Sprint toggle in PC will now stop sprinting when movement is stopped - Rewrote the femur breaker code - Fixed certain sounds playing despite audio settings - Added a join button for Discord Rich Presence - Added Steam Rich Presence - Added talking indicators next to player nametags - Fixes to room culling - Fixed empty voids spawning in the map. this might lead to overlapping rooms, so report any map seeds with this issue - Fixed issues with multiplayer item grabbing - Fixed issues with save-load and items and items in the inventory - Added finger tracking for Valve Index controllers - Moved the brightness slider to Player settings - Increased max brightness value (if your game looks brighter, this is why) - Added voice chat to radios in multiplayer - Added window settings for PC Flatscreen/PCVR. Windowed lets you resize the window how you want, everything else is borderless windowed fullscreen - Added a PC Flatscreen viewmodel for future use. Only SCP-207 has a viewmodel for the time being - Fixed ragdolls and SCP-999 in multiplayer - Fixed PC throw keybind not working - Changed how SCP-018 behaves - Added a keybind to save in PC Flatscreen (F5 by default) - Added a sound that plays when saving the game - Changed ambient audio and UI click sounds to play in singleplayer even when the game is paused - Fixed the local player appearing always muted in multiplayer - Fixed the local player not being able to be muted in multiplayer. You can now mute yourself in VR - Made SCP-173 more difficult in normal gameplay - Fixed medical items not healing - Fixed medical items not stopping bleeding and other effects - Changes to fonts in some UIs - Fixed players getting stuck in the air when spawning in VR - Fixed not being able to load from the main menu on Quest 2 Standalone/Android VR - Added a logout button to the multiplayer menu when not using Steam. This is mainly for Quest 2 Standalone/Android VR builds, and will not appear when Steam is detected - Changed new lobbies to be private by default Also, breach mode is still in development so it will remain on a beta branch (breach-beta)