Liberation Day will come... but you will be betrayed. Experience the stunning continuation of Sunrider Mask of Arcadius in this hardcore turn based tactics game with heavy story elements.
We've worked very hard the past six days to improve the game, and are now ready to provide V2.00 to our fans.
Everyone at Love in Space is grateful for the huge amount of support people have given us these past days. Even though some people told us that the update is not worth doing, I 100% think we owe the fans and the game more content. We're blown away by the amount of people who care about the universe and characters in the world of Sunrider. It's people like you guys who keep us working on our games.
In the end, we're just a bunch of people who watch too much anime who accidentally ended up making games for a living. We just want our games to just be entertaining for fans just like they are entertaining for us.
V2.00 DOWNLOAD INSTRUCTIONS
1. Right click on game on your Steam Library
2. Select properties
3. Select "beta" tab
4. Opt into beta 2.0
5. Download should begin
WARNING: Due to major changes made to the game, V1.00 save files are incompatible with V2.00!
New content:
-New scenes after the original ending
-Ship map restored
-Galaxy map restored
-Battle voices from MoA can now be turned on
Common questions we've received the past few days:
1. Will you change the content already made for the game so there is not a forced romance arc?:
We decided to focus on adding new content after the ending instead of in the middle of the game. Many people didn't like the forced romance. We thought we could best rectify this by accelerating our plans and making content for the planned fourth installment and adding it into Liberation Day. There was never any plans to permanently force a romance for good at any stage of production, and we always intended to give players a choice as to whom to pursue. We hope this is more apparent now that some of the content from the fourth part is in Liberation Day.
Further, because of calls for additional story content, we tried our best to add extra content rather than revising already existing content.
2. Was content cut to afford the JP voices?
We hear this a lot for some reason. The JP voices actually only took a few days to put into the game and was actually decided as an add on after the script was written. Nothing was cut after we decided to add JP voices, in fact, we didn't really think much of it and kept adding more to the story after we decided to buy voices. Overall, it only took about a week to voice the entire game, so none of us really thought of it as a big deal.
A lot of our resources were actually expended on attempting to get the battles running on renpy. It was far more challenging than expected. I kind of regret spending so much time on this since I could have used the time to write more story, especially because it seems like a lot of people ended up skipping the battles all together on just waifu mode and blazing through the game in half the time I expected. But I guess it's too late now. I thought most of our fans played the game for the battles and the story was an addon, and it wasn't until after the release that we realized our priorities should have been reversed.
3. Why did you not have the ENG VAs from MoA return? Wouldn't that have been cheaper?
The VAs for MoA are actually spread out across the world. We contracted them out via email and just had them record at home. This caused various production issues because they could not record at a production studio and have a supervising audio engineer. Ultimately it took 3 months to record just the battle voices for MoA, so a full voice over using this method did not seem realistic. Meaning, if we wanted an ENG voice over for Liberation Day, we would have had to almost entirely recast a new ENG voice staff located at a single location near an anime dubbing agency, such as Dallas, Houston, or LA, which we believed would have proved to be a contentious point. We also don't have any contacts inside the US dubbing business so we didn't even know if that was possible, while we have more connections to people who work on Japanese eroges so it was easier overall to get JP voicing for the game.
4. What is next?
We've heard your demand for romance and intend to provide it. We are, of course, an eroge company so yeah, what do you expect. We thought it'd be all right if we had just as much romance as previous installments of Sunrider, but it sounds like people wanted a lot more.
A lot of things will change of course, but we hope we can always make games that anime fans will play.