V2.0.34 Update

Depersonalization

Dice! Tabletop role-playing games! Cthulhu! Diverse story modules! Rich branching narratives! We are prisoners of fate, but sometimes we also roll the dice and create miracles!

Game: Bugfix: Fixed incorrect team size prompts when entering rule modules. Optimization: Upgraded the project to Unity 6, enhancing loading and entry speeds. Note: Creation mode remains unaltered due to its unique loading logic. Optimization: Updated Japanese translations. Optimization: Updated Korean translations. Optimization: Improved the sorting logic for combat skill display. Optimization: NPCs (both allies and enemies) that cannot act during combat will now revalidate skill targets at the start of their turn and before their actions (dynamic target selection). Bugfix: Fixed an issue where items affecting all allies failed to apply to the party leader when used from a teammate's inventory. Bugfix: Resolved an issue where the Traveler's skill [Improvise] continued to appear in the skill list after being used once during combat. Editor: (The translation of the editor and its documentation is in progress.) New: Added a player model switching feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#zXCu0 New: Added a trait state switching feature to the editor. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#Gtogs New: Added a universal loop execution feature to the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#v0lSG New: Added a loop execution feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#I2zGH New: Added an inverted check feature for Buffs in the editor. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/kgwo96nvu3w2uux7#tAvI6 Bugfix: Fixed an issue where list checks in combat skills returned abnormal results. Bugfix: Fixed abnormal results when detecting target rooms. Bugfix: Fixed directional issues caused by nodes being too close in rule modules. Bugfix: Resolved an issue where the character name visibility toggle failed in certain cases. New: Added combat skill hiding. Tutorial link:https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Qr7pu New: Added effect replacement for combat skills. Tutorial link: https://meownaturn.yuque.com/cgigk7/depersonal/clebss3mhx8nql8t#Hruz2 New: Added a node to the editor for item effects that triggers on hits regardless of damage type (On hit, includes all damage types). New: Added an option to set Buff effects to play only during exploration.