Dear Keeper,
The Mythag University Administration Office will conduct facility repairs on January 13th from 08:00 to 12:00. After this maintenance, the old version of the client will no longer be usable. Keepers need to visit the official website or app store to install the latest version to continue logging in. (The latest version is already available for download on the store and website, so you can update in advance or follow the prompts from the old client after maintenance starts.) Good luck with your investigations!
【Supply Materials】
Maintenance Compensation: Silver *1000
【Claim Conditions】
Claim period ends on January 27, 2025, at 09:00. Please remember to collect your supplies from the mailbox in time.
【Update Content】
1.Events
【Special Event: Usacat Rules】
● From January 24th 9:00 to February 5th 9:00, the "Usacat Rules" event will be open for a limited time!
● As the festival approaches, everyone is focused on the preparations, unaware of the black patches creeping in the corners. A small prisoner has turned into liquid and escaped the cage. As the dimensional fissures flicker, black furballs begin to split... a sea of black cats is engulfing the campus! You initially wanted to ignore it and leave it to the administration, but seeing that they drop Silver and Golden Rose, you changed your mind.
○ Different challenge stages open daily, each with different realm lineup requirements.
○ January 24th~January 29th: Chaos / Deep Sea / Caro / Ultra / Unlimited / Unlimited
○ January 30th~February 4th: Chaos Deep Sea / Caro Ultra / Chaos Caro / Deep Sea Ultra / Chaos Ultra / Caro Deep Sea
○ Each Awaker can only participate once per stage per day. No assist usage, and challenges do not consume Menophin.
○ Each completed stage rewards "Pure Core" ×1, "Silver" ×88.
○ Each stage has three difficulty levels, with additional rewards of 88888 / 188888 / 288888 Golden Rose for levels 30 / 50 / 70.
● During the event, limited-time chain packs "Gift of Soul Resonance" and "Gift of Fate" will be available!
【Event Re-run: Lily】
● From January 13th 9:00 to February 10th 9:00, the "Lily" Awaker event will be open for a limited time!
○ Character event re-run "Flower Unstained": Chaos realm defense-type Awaker "Lily".
○ Wheel of Destiny event re-run "Pure White Hope": Wheel of Destiny "Crossing Pain".
○ Trial event re-run "Flower in the Slime": Try "Lily". Rewards include "Silver" *40, "Lumen Core" *1.
● From January 13th 9:00 to January 27th 9:00, the "Magic of Stories" event will be open for a limited time!
○ Strategy event rewards include limited SR Wheel of Destiny "35mm Magic" and limited avatar "In the Name of Silver Key: Lily".
○ During the event, "Special Operation: Magic of Stories" will be unlocked for free!
○ During the event, the "Story Film" series selected gift boxes will be available for a limited time!
【Event Re-run: Sorel】
● From January 27th 9:00 to February 24th 9:00, the "Sorel" Awaker event will be open for a limited time!
○ Character event re-run "High Cup Feast": Caro realm damage-type Awaker "Sorel".
○ Wheel of Destiny event re-run "Blood Overflow": Wheel of Destiny "In the Name of Rose".
○ Trial event re-run "Red Lady": Try "Sorel". Rewards include "Silver" *40, "Lumen Core" *1.
● From January 27th 9:00 to February 10th 9:00, the "With the Rose Book" event will be open for a limited time!
○ Strategy event rewards include limited SR Wheel of Destiny "Million Loving Gaze" and limited avatar "In the Name of Silver Key: Sorel".
○ During the event, "Special Operation: Rose Praise" will be unlocked for free!
○ During the event, the "Mass" series selected gift boxes will be available for a limited time!
2.New Content
【The Wandering: Coronation Day】
● "The Wandering" adds a new chapter "Coronation Day"!
○ Glory, reverence, and infinite power, the king's position is supreme. All it takes to ascend the throne is to be chosen by the gods. But what price will be paid for all this?
● After clearing, unlock the new Posse "Blessing of the Stars".
○ Posse Effect: Choose "Slumber" or "Awake".
○ Slumber: Gain 48 shield points, gain 1 layer of "Star Blessing", max 5 layers, not cleared after battle.
○ Awake: All Awakers gain 8 Aliemus. Consume all "Star Blessing" layers and gain Arithmetica equal to the consumed layers. If the current realm is "Deep Sea", additionally generate temporary tentacles equal to the consumed layers.
【Silver Communication: New Messages】
● After clearing all chapters of current operations, special operations, The Wandering, and Dreamscape, Awakers or other characters may communicate with you about recent events via Silver Communication.
● Note that for chapters previously cleared, you need to complete the last stage of the chapter again after the update to trigger this Silver Communication.
3.Battle
【Realm Mix】
● Lineups will now allow any 2 different realms to coexist, giving you the opportunity to use Deep Sea, Caro, and Ultra realms in one team! The talents of each realm have been adjusted to better explain the new mixed realm rules. Now, as long as there is one Awaker from a realm in the team, that realm's talent will be activated.
● Note that while the descriptions may seem different, the effects of the original Chaos and Ultra realms remain largely unchanged after the update, while the original Caro and Deep Sea mechanisms have been enhanced.
● Chaos·Cosmic Phenomena
○ Silver Key Resonance: Gain 250 S-energy at the end of each turn. After using a Posse, all Awakers gain 5 Aliemus. You can use 2 Posses per turn, and the second Posse in a single turn will be chosen from other unlocked Posses, which cannot be chosen again in this exploration.
○ Creation of Phenomena: If the Keeper's level is 45 or higher, discover 1 Silver Relic at the start of exploration.
○ Chaos Mastery: For each point of realm mastery in the team, the additional Aliemus gained by all Awakers after using a Posse increases by 0.05 points.
○ Born to Die: Death resistance +100%.
○ Chaos Symbiosis: When mixed with other realms, "Silver Key Resonance", "Creation of Phenomena", and "Chaos Mastery" are disabled, and the pure talent effect of the other realm is always triggered, gaining different realm symbiosis effects based on the realm.
■ Deep Sea Symbiosis: At the start of battle, for each Chaos Awaker in the team, increase base tentacle damage by 1% of max HP. After Chaos Awakers use Aliemus Burst, gain 1 layer of Tentacle Assembly and all Deep Sea Awakers gain 10 Aliemus.
■ Caro Symbiosis: At the end of each turn, for each Chaos Awaker in the team, accumulate 2% of max HP in the Crimson Furnace. After Chaos Awakers use Aliemus Burst, Embryo Fusion +25%.
■ Ultra Symbiosis: At the start of battle, for each Chaos Awaker in the team, permanently increase ally power by 1% of max HP and reduce all enemies' power by 0.5% of max HP, while increasing all Ultra Awakers' critical damage by 10%.
● Deep Sea·Abyssal Touch
○ Tentacle Dominion: At the start of battle, generate 1 tentacle. Tentacles automatically attack front-row enemies at the end of each turn.
○ Tentacle Stance: Switch tentacle stance once per turn. Starts in the basic "Surge" stance. Switching to "Calm Sea" immediately grants a shield equal to 8% of max HP, and each tentacle attack grants a shield equal to 0.2% of max HP, but tentacle damage is reduced to 50% for that turn. Switching to "Raging Waves" increases tentacle damage to 125% for that turn, and after dealing active damage, one tentacle attacks the target for 50% tentacle damage, but one tentacle is lost at the end of the turn.
○ Tentacle Assembly: After Awakers use Aliemus Burst, gain 1 layer of Tentacle Assembly. At the end of each turn, for each layer of Tentacle Assembly, one tentacle attacks front-row enemies, then clears Tentacle Assembly.
○ Tentacle Crit: Tentacles can crit, with initial crit rate and crit damage equal to 50% of all Awakers' crit rate and crit damage combined upon entering the stage. For each Awaker in the stage, gain 1% crit rate and crit damage, increasing tentacle crit rate and crit damage by 0.25%.
○ Deep Sea Mastery: For each point of realm mastery in the team, after Awakers use Aliemus Burst, there is a 0.25% chance to gain an additional layer of Tentacle Assembly at the end of the turn. If the probability exceeds 100%, gain multiple layers. Switching to "Calm Sea" immediately increases the shield gained by 0.01% of max HP, and the tentacle damage triggered by active damage in "Raging Waves" increases by 0.02%.
○ Pure Deep Sea: If the team consists only of Deep Sea Awakers, the Deep Sea Mastery attribute effect is doubled, and the number of tentacles generated at the start of battle is doubled.
● Caro·Crimson Sacrifice
○ Embryo Fusion: At the start of each turn, Embryo Fusion +30%, increasing with lower HP, up to 100%. At 100%, place 1 "Embryo" in hand. "Embryo" can be used directly to provide 30 Aliemus to an Awaker and gain 10% temporary crit rate.
○ Crimson Furnace: After battle, accumulate 5% of max HP in the Crimson Furnace, which can be used to restore HP, up to 25% of max HP. If "Embryo" is not used by the end of the battle, it is automatically consumed and accumulates 5% of max HP in the Crimson Furnace.
○ Embryo Devour: Caro Awakers' Aliemus Burst has a "Devour" effect, attempting to consume "Embryo" when used. If successful, the "Devour" effect is triggered. The first "Devour" triggered each turn grants a shield equal to 4% of max HP and temporary power equal to 2% of max HP, increasing with lower HP, up to 100%.
○ Caro Mastery: For each point of realm mastery in the team, the first "Devour" triggered each turn grants an additional shield equal to 0.01% of max HP and temporary power equal to 0.005% of max HP, increasing with lower HP, up to 100%.
○ Pure Caro: If the team consists only of Caro Awakers, the Caro Mastery attribute effect is doubled, and the base accumulation of the Crimson Furnace at the end of the battle is doubled.
● Ultra·Dimensional Leap
○ Ultra Space: After playing the first command card each turn, place its original temporary copy into Ultra Space. When Ultra Space reaches its limit, gain an extra Ultra Turn.
○ Ultra Turn: During an Ultra Turn, place all cards in Ultra Space into hand instead of drawing cards. Damage, shield, HP recovery, S-energy, Aliemus, power changes, poison, counter, and bleeding effects are halved during Ultra Turn.
○ Annihilation: Once per turn, remove the leftmost card in Ultra Space and place 1 "Inspiration" in hand.
○ Command Leap: Some command cards of Ultra Awakers have a "Leap" effect, triggering the "Leap" effect when played into Ultra Space or during an Ultra Turn.
○ Ultra Mastery: For each point of realm mastery in the team, there is a 0.125% chance to gain 1 "Inspiration" at the start of each turn. If the probability exceeds 100%, gain multiple "Inspiration".
○ Pure Ultra: If the team consists only of Ultra Awakers, the Ultra Mastery attribute effect is doubled, and the Ultra Turn effect is not halved.
【Awaker Enhancements】
● Tulu
○ Talent - Divine King's Power: Each point of Aliemus recharge level now grants an additional 5% power bonus to "Strike" and 15% power bonus to "Abyssal Command". The effects of discarding "Strike" and "Defence" no longer require Enlighten 2 to trigger, and the effect of commanding a tentacle to attack when any command card is discarded is transferred to the talent.
○ Aliemus Burst - Star Alignment: Adjusted from 76 temporary tentacle damage to 61 temporary tentacle damage and power, effectively increasing temporary tentacle damage by 20%.
○ Spiral Return: Adjusted from 61 temporary tentacle damage to 46 temporary tentacle damage and power, effectively increasing temporary tentacle damage by 13%. If the current stance is "Calm Sea", additionally reduce all enemies' power by 48 for this turn.
○ Awakening - Immortal Majesty: Tulu gains 4 tentacle damage and power for each point of Arithmetica consumed, effectively increasing temporary tentacle damage by 20%. Now, discarding any of Tulu's command cards also triggers this effect once.
○ Enlighten 2 - Touch of Revival: "Strike" and "Defence" also increase Tulu's attack power by 8% temporary power, effectively increasing temporary tentacle damage by 50%.
● Lily
○ Flower Upon Slime: Poison damage increased by 150%.
○ Gnosis Awakening - Slime Gathering: Poison damage increased by 50%.
○ Forbidden Swamp: Poison damage increased by 100%.
○ Strike to Protect: Poison triggered on crit increased to 100%.
○ Enlighten 3 - Never Forget: Endurance gained increased from 5% to 10%.
● Sorel
○ Dance of Desire: HP recovery effect adjusted to occur at the end of the turn, consistent with Diamond in the Rough.
○ Dance of Desire: Infinite Devour effect additionally increases "Dance of Desire" HP recovery by 10 points.
○ Beauty of the Rose: HP recovery effect adjusted to occur at the end of the turn, consistent with Diamond in the Rough.
○ Enlighten 1 - Floating Stream: Additionally, if current HP is below 50%, base "Defence" grants 2 shields, Embryo Fusion +10%.
● Daffodil
○ Aliemus Burst - Sea of Essence: Now receives 3x power bonus.
○ Thousand Mirage - Arithmetica Cost 0: Additionally causes 50% poison damage.
○ Thousand Mirage - Arithmetica Cost 2: Base damage increased by 33%, additionally causes 50% temporary counter damage.
○ Thousand Mirage - Arithmetica Cost 4: Base damage increased by 50%.
【Wheel of Destiny Enhancements】
● Song of the Divine King: Aliemus gained at the start of battle increased from 16/19/22/25 to 25/30/35/40.
● Crossing Pain: Shield increased from 3.5/4/4.5/5% of max HP to 4/5/6/7%.
● In the Name of the Rose: Embryo Fusion gained when devouring an embryo increased from 11/14/17/20% to 16/19/22/25%.
● Most Precious Collection: Each time the user triggers a Leap effect, the final damage dealt by the user this turn increases by 2/3/4/5%, stacking up to 3 times.
【Stages】
● With the defeat of the Primordial Shadow, the recommended level for "Normal Difficulty" stages in chapters 6 to the final chapter of "Operation" has been reduced from 51~70 to 51~60. Enemy HP has been reduced by up to 28%, and enemy damage has been reduced by up to 22%.
● Adjusted the skill "Bone Erosion" of the monster "Sea Walker Guard", increasing its damage and reducing the HP of summoned creatures.
● In "Dream Dive" and "Transcendence", skipping normal battles with muscle memory now reduces HP loss from 30% of max HP to 20% of max HP. Elite battles can now be skipped, but will result in a 40% max HP loss.
【Optimizations】
● Optimized "Miryam's" Gnosis Awakening. When placing "Path of Faith" and "End of Faith" in hand, if the hand is full, they are placed in the draw pile instead of being "consumed".
● Optimized the icons for the states "Heir to Delusion" and "Murmur", using a unified damage reduction icon.
● Optimized the descriptions of some Awaker Enlighten effects. Effects related to "Strike" and "Defence" now clearly state that they only apply to "Base Strike" and "Base Defence", consistent with the actual effects.
● Optimized the descriptions of "Endurance", "Sacrifice", and "Dream Guide" states, now clearly stating that these states will carry over to the next battle. Other special states not mentioned are assumed not to carry over, with no impact on actual effects.
● Optimized the descriptions of the Wheel of Destiny "Rewinding Time" and Awaker "Ramona-loop" Aliemus Burst "Converging Paradox" in Traphase, now clearly stating that if such effects are triggered multiple times, they will trace back.
● Optimized the display effect of the gauge interface for 200%-300% S-energy.
4. Comprehensive
【Awakening】
● The following Awakers will have a small chance to appear in their respective "Realm Study" permanent awakenings after the corresponding dates. These previously limited Awakers are still not obtainable through "Prime Paradise."
○ Awaker "Tulu": January 27, 9:00.
○ Awaker "Lily": February 10, 9:00.
○ Awaker "Sorel": February 24, 9:00.
○ More limited Awakers may be added to "Realm Study" permanent awakenings with future updates, sharing a combined 0.5% SSR appearance rate.
● The following Wheels of Destiny will have a small chance to appear in the "Rotating Aspect" permanent awakenings after the corresponding dates. These previously limited Wheels of Destiny are still not selectable and cannot be obtained through the "Book of Rotation."
○ Wheel of Destiny "Song of the Divine King": January 27, 9:00.
○ Wheel of Destiny "Beyond Pain": February 10, 9:00.
○ Wheel of Destiny "Name of the Rose": February 24, 9:00.
○ More limited Wheels of Destiny may be added to the "Rotating Aspect" awakenings with future updates, sharing a combined 0.5% SSR appearance rate.
● Starting from V2.0, newly released limited characters and Wheels of Destiny will no longer be guaranteed to enter permanent awakenings or have a set rerun time. However, previously released limited characters and Wheels of Destiny will still follow the original plan of entering permanent awakenings roughly one year after their first release. They may still be rerun in the future, increasing players' chances to obtain them.
【Dream Dive】
● Added career rewards for the 15,000~30,000 point range, with a maximum of "Silver" x2700, "Remembrance Feather Pen" x300, "Dissolution Pearl" x15000.
● Scoring rules have been adjusted to adapt to changes in the game system.
○ "Rapid Dream Chase" scoring item adjusted to defeating the boss within 11/10/9/8 turns, earning 250/500/750/1000 points.
○ "Reality Collection" scoring item adjusted to having 5/6/7/8 relics, earning 250/500/750/1000 points.
○ Removed the "Edge of Life and Death" scoring item, no longer requiring death resistance triggers.
○ Added "Sleepwalker" scoring item, reducing investigation score by 20% for each use of muscle memory, with multiple triggers multiplying.
● The leaderboard will be subdivided to match new realm team combinations, including Pure Chaos, Pure Deep Sea, Pure Caro, Pure Ultra, Deep Sea Caro, Deep Sea Ultra, Caro Ultra. Scores for Chaos Deep Sea, Chaos Caro, Chaos Ultra realm teams will be included in the Pure Deep Sea, Pure Caro, Pure Ultra leaderboards respectively.
【Traphase】
● Added career rewards for the 1500~3000 point range, with a maximum of "Silver" x2700, "Remembrance Feather Pen" x300, "Dissolution Pearl" x15000.
● During the core topic activation period, all Awakers, Wheels of Destiny, and Keys can be used in Traphase gameplay.
【Gnosis Enhancement】
● All Awakers can undergo the 6th~10th Gnosis Enhancement, each requiring "Pure Primal Gnosis Core" x1 and "Primal Gnosis Core" x1.
● "Pure Gnosis Core Fragments" can be obtained from higher-scoring Regional D-Effect rewards, with 25 fragments exchangeable for one "Pure Primal Gnosis Core" in the "Shop: Sediment Exchange."
【Regional D-Effect】
● Starting from the next Regional D-Effect, a new V-level alert will be added, recommended level 75~79, with training value rewards of 70~90.
● Increased rewards for 330~350 training value, with an additional "Pure Gnosis Core Fragment" x15.
● Added rewards for 355~375 training value, totaling "Black Tribute" x2500, "Golden Rose" x500000.
【Keeper Level】
● Keeper level cap increased to 100.
● Rewards for Keeper levels 91~100 have been added to the manual, with a maximum of "Silver" x3600, "Pure Primal Gnosis Core" x10.
● For Keepers who reached level 90 with overflow experience before the update, their level and experience will be automatically updated after the update.
【Archive】
● Background animations from past character events have been added to the Archive. Keepers can go to the "Archive" event page to set their favorite background animations as dormitory backgrounds.
● To unlock the background animations, players must clear any stage of the corresponding character event and consume "Reality Point" x3.
【Profile】
● Keepers can change their gender in the archive, and the corresponding Keeper avatar version will switch accordingly.
● The first gender change is free, subsequent changes will cost "Silver" x1000.
【Shop】
● "Investigation Exchange" and "No Light Exchange" now allow exchanging for Golden Rose.
● After reaching level 50, Keepers can exchange for "Gnosis Fragments" monthly.
○ "Sediment Exchange": 10 per month, each requiring 200 Root Sediment.
○ "Investigation Exchange": 5 per month, each requiring 2000 Investigation Badges.
○ "No Light Exchange": 5 per month, each requiring 2000 Black Tribute.
○ "Deep Dive Exchange": 5 per month, each requiring 2000 Dissolution Pearls.
【Convenience Improvements】
● Inventory: Wheel of Destiny capacity increased to 300.
● Decomposition: Added an auto-decompose function for excess SR-level Wheels of Destiny upon awakening in settings.
● Team Lineup: When changing characters, the previous character's Wheel of Destiny and Covenant will be retained.
● Language: Upon first entering the game, a window with all "Language" options will appear for players to choose their preferred language environment. Subsequent adjustments can still be made on the login interface or certain pages.
5. Traphase
——Designer Mijiu: In this balance adjustment, we aim to achieve three goals. ① Make each card's appearance more balanced, ② Restore the game pace to a more engaging experience in some situations, ③ Adjust the strength of certain combinations and control effects to give both sides more chances to turn the tide.
【Paralysis】
● "Completely Paralyzed" original effect: The first time paralysis is applied each turn, add 1 layer of Completely Paralyzed to the target, permanent and undispellable. At 2 layers, discard all "Strikes" from the target, giving them an equal amount of "Illusions."
● "Completely Paralyzed" new effect: The first time paralysis is applied each turn, add 1 layer of Completely Paralyzed to the target, undispellable. If not in a "Paralysis" state at the end of the turn, remove it. At 2 layers, remove the state and discard all "Strikes" from the target, giving them an equal amount of "Illusions."
【Potency】
● The damage, shield, and health recovery boost from Potency now only applies to the Awaker's "Strikes," "Skills," and "Exaltation," no longer affecting the Wheels of Destiny carried by the Awaker.
【Tawil】
● All Things Return: Damage reduced from 10 to 8, burst lock reduced from 30 to 25.
【Hameln】
● Sorrowful Weak Tone: Damage increased from 6 to 8.
● Astonishing Strong Tone: Damage increased from 30 to 35.
【Wheels of Destiny】
● End of the Verse: Only grants 1 layer of "Barrier" after using "Skill" if no barrier is present.
● Hand of Forgetfulness: Slow effect reduced from 2 to 1 layer, but doubles when triggered on the first target each turn.
● Gluttonous Fable: Delayed recovery reduced from 25 to 20.
● Never-ending Performance: Madness deduction requirement and amount reduced from 30 to 20.
● Slumber Under the Glacier: Arithmetica cost reduced from 2 to 1.
● Pure Silver's Beginning: No longer gains reinforcement after other allies die, instead gains 20 shield.
VI. Bug Fixes
● Fixed an issue causing increasing memory usage and lag during gameplay.
● Fixed an issue where Awaker "Tawil" carrying Covenant "Medicinal Dream" did not reduce Arithmetica cost after transforming "Understanding All Things."
● Fixed an issue where Awaker "Tawil" did not trigger "Effective Twice" effects after transforming "Understanding All Things."
● Fixed an issue in Traphase mode where Awakers with "Severe Injury" did not correctly halve the shield gained from "Gain Shield Based on Damage" effects.
● Fixed an issue where Awaker "Ramona-loop" had an incorrect talent description using "Ramona-prime."
● Fixed an issue where relic "Chrono Pendulum: Projection" did not specify it only affects "Non-Derivative Command Cards."
● Fixed an issue where Covenant "Vitality Extraction" Silver Key charge effect did not work in non-Caro realms.
● Fixed an issue where Covenant "Vitality Extraction" Silver Key charge effect worked in Caro realms.
● Fixed an issue where switching interfaces sometimes displayed temporary text.
● Fixed an issue in the PC version where some interface shortcut keys (ESC) did not work.
● Fixed an issue in the PC version where audio and video desynced when the game was not the active window, adding options to mute or continue playing.
● Fixed an issue where item backgrounds might not display in the inventory.
● Fixed an issue where the main interface investigation progress displayed incorrectly after clearing Chapter 9 of the investigation operation.
● Fixed an issue in "Traphase" where "Rotten Feast" could not correctly apply Severe Injury when only one ally was alive.
● Fixed an issue in "Traphase" where the "Skill" status description of "Green Stone Throne" was incorrect.
● Fixed an issue in "Traphase" where "Deathmatch" did not correctly apply shield or healing conversion effects.