Legion TD 2 - Multiplayer Tower Defense

An infinitely replayable multiplayer and single-player tower defense. Defend against waves of enemies and destroy the enemy's king before they destroy yours. Legion TD 2 is a one-of-a-kind game of tactics, teamwork, and prediction. Party as 1-8 players.

This post will be updated with March hotfixes, with the most recent at the top. [h1]Hotfix 6[/h1] (March 21) [list][*] Classic: Fixed a bug where non-true AOE spell damage was mistakenly being reduced by the AOE damage reduction from v11.02 [*] Classic: Tower Defense: Sniping your teammate’s lane now properly gives bounty to your teammate instead of you (the killer). There is code to prevent sniping, but for some reason it keeps happening sometimes, so this is the next best thing. [*] Classic: Tower Defense: Fixed a bug where Tempest/Leviathan abilities did not have properly increased range [*] Classic: Tower Defense: Fixed a bug where Elite Archer/Trinity Archer abilities did not have properly increased range [*] Classic: Tower Defense: Fixed a bug where Banana Bunk/Banana Haven abilities did not have properly increased range [*] Takeover Bots: Fixed a bug where a takeover bot in Ranked in some cases wouldn’t build on Wave 3 if their player built on Wave 1 then disconnected/left[/list] [h1]Hotfix 5[/h1] (March 12) [list][*] Game Balance: 4v4: Fixed a minor “eggsploit” where Eggsack was mistakenly still buildable on Wave 21+ [*] Game Balance: 4v4: Mini & Wumbo: Fixed a bug where Eggsack was mistakenly still rollable on Wave 21+ [*] Game Balance: 4v4: Tower Defense: Fixed more cases where fighters would mistakenly attack/cast spells on fighters in adjacent lanes [*] Performance: Reverted a few changes from 11.02 to see if they help with recent stuttering issues [*] HUD: Fixed a rare case where the wrong player’s name would display in some areas [*] HUD: Fixed a rare case where auto-voting for Classic modes didn’t work as intended[/list] [h1]Hotfix 4[/h1] (March 7) [list][*] Game Balance: Mini & Wumbo: You can no longer roll Eggsack on Wave 1 [*] Game Balance: 4v4: While playing Chaos, you can no longer roll Eggsack on Wave 20 (battle phase) and on [*] Game Balance: 4v4: While playing Redraw, you can no longer roll Eggsack on Wave 20 (battle phase) and on [*] Chat: Fixed a bug where links weren’t clickable in chat [*] HUD: Fixed a bug where it would mistakenly appear that you were training workers after hiring a mercenary in some circumstances [*] Localization: Updated translations [*] Profiles: Masteries now show up for 273-300 gold openers which are now possible in Mini & Wumbo mode [*] Stats: Fixed some rare cases where game stats weren’t updated after the game, during rare network conditions[/list] [h1]Hotfix 3[/h1] (March 6) [list][*] Gameplay: Fixed Glacial Touch AOE to be considered as AOE damage [*] Graphics: Fixed some miscellaneous graphical glitches introduced by the previous patch [*] Menus: Fixed “most shutdowns farmed” and “fewest shutdowns given up” to only display if shutdowns were actually farmed or given up [*] UI: Fixed Champion tooltip to correctly display +8.75% instead of +8.5%[/list] [h1]Hotfix 2[/h1] (March 5) [list][*] Gameplay: Fixed a bug where Hydra value was being incorrectly calculated [*] Gameplay: Fixed a case where a player would be wrongly flagged as AFK shortly after reconnecting [*] Menus: Fixed a rare case where Card Trader was not properly displaying the new card inventory after using a reroll[/list] [h1]Hotfix 1[/h1] (March 4) [list][*]Fixed some King Health values that were incorrect [/list]