WAVECADE is a sci-fi, arcade-style #shmup where YOU control the speed of the game. Destroy blocks, minions and bosses in style as you collect powerups and avoid hazards. How far can you go?
[list]
[*] Arrow particle effect to move up if player is at bottom of the screen. Another particle effect at the top for the player to move down
[*] Music playlist page, listen to the soundtracks in the main menu
[*] 3D animated galaxy/nebula backgrounds
[*] Load galaxy materials/cubemaps/soundtracks on demand (decreases app memory usage)
[*] Chill pause music
[*] Skins customization (getting Wavecade - Designs Pack unlocks these)
[*] Styles customization (getting Wavecade - Ships Pack unlocks these)
[*] Monospace score text
[*] Block trails optimized and doesn't impact the framerate as much. Always enabled even if "extra visuals" is disabled
[*] Ship/propulsion selection is updated when pressed
[*] Armor piercing sound improved
[*] Remember last game mode when opening Game Rules UI the second time
[*] Carnage report page shows overview/details/screenshot
[*] Pause menu UI improved
[*] Main game UI improved
[*] Perks UI improved
[*] Ships meshes separated with one submesh per renderer
[*] New nade design
[*] Sound FX sidechain (ducking) against music
[*] Score award improvement
[*] Game rules UI now has pagination
[*] Looping videos play when play mode option is selected
[*] Player is awarded a 1UP after defeating the boss as well as powerups and a score bonus
[*] Removed warning in Settings UI if no settings were changed upon exit
[*] Fixed alignment issue on "no lives left" UI
[*] Fixed UI background issues on some pages
[*] Laser particle lifetime based on its angle for consistency
[*] Can now highlight reset/play buttons in Custom Game Rules page
[*] Fixed jitter on player boundary markers
[*] Particle explosion improvements
[*] Fixed issue where footer in play menu wasn't visible if there was no carnage report available
[*] Fixed issue where player can be hit on the first second the boss fight starts
[*] Armor blocks now require the amount of hits to destroy them
[*] Tutorial UI pauses if game is paused
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