v1.5: Lag/Freeze Fixes + F12 Screenshots

pyramida

A village builder / survival game. Expand your village by day and fight monsters at night. Learn how to survive, and try to prevent your imminent demise . . .

I've just launched the new update for Pyramida, mainly addressing game-breaking slowdown issues involving roads. To make sure you have the new version, uninstall and re-install the game. There should be a new setting in the option-menu, that's how you can tell. Changelog: [b]Optimizations[/b] [list] [*] Fixed a freeze involving pathfinding on a savefile with a lot of roads. Most people who built a lot of roads would experience the game slowing down to a crawl or even freezing - this should be fixed now! [*] Fixed a bug where skeletons would do pathfinding too often, which slowed down the game. [*] Added an option to set the pathfinding's roads preference (from realistic to fast) so roads are still useable on lower-end computers. [*] Fixed a bug on OSX preventing it from doing a certain optimization: Mac users should now have a much smoother running game overall. [*] Farms are now culled when outside of the screen. [/list] [b]Other Changes[/b] [list] [*] Added Steam Screenshot integration - press F12 to take a screenshot! [*] Fixed a bug where skeletons would become invincible after completing the game. [*] Fixed a bug where demolishing a gate would make it appear to be floating. [/list] Thanks for your patience - hope this fixes the slowdown issues! - rub