This is a pixel-art simulation game in which the player runs a shop, together with RPG adventures. In Goblin’s Shop, the player is a goblin who has been bullied by humans and he always wants to get it even. So he decided to sell weapons, armors and potions to other monsters.
[New Features]
- Add "game time" feather
- Add a button to switch auto-hauling new crafted items on the shelf.
- Add a button to switch allow companions drink potion or not.
- When dismantling or dumping items, player is able to press Ctrl, Alt, Shift key to trigger multiple items by special logic.
[Modifications]
- Change the time unit of daily report and employee salary to game time.
- Halve the employee salary.
- Change the maximum potions of monsters to 8.
- Change to long-press gesture to trigger carriage.
- The illusion will follow his master now.
- Change the time unit of tavern, HR center, material shop to game time. And remove the refresh button.
- Adjust the achievement reward.
- Adjust the generating monster logic of tavern.
- Increase the EXP of killing enemy.
[Bug Fixes]
- Fix partial UI error.