Operation STEEL is a roguelike shoot-em-up rendered in hand-drawn art. Blow up loads of enemies, destroy huge bosses, find weapons, and upgrade your load-out between levels. Combat the electronic legion across 20+ procedurally generated levels!
[b]Changelog:[/b]
[list]
[*] Weapons are now always dropped in level 1 and not afterwards (still offered in shops though)
[*] Hard mode "item drop not spawning in level 1" modifier replaced with "faster enemy bullets"
[*] Hard mode enemy health increases significantly reduced (less Euro...)
[*] More points are awarded on hard mode per modifier added
[*] Flamerthrower has significantly larger range
[*] Repairbot now heals either when the boss dies or at end of level (so you don't need to think about whether you need additional heal)
[*] Option no longer makes a firing sound
[*] Devastator fire rate and rocket speed increased
[*] Score/armour HUD fades out faster when moving over it
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