V1.3 PVE Update!

[h2]Greetings from Mad Miner's 3rd major update![/h2] As you know, Mad Miner has been an enemy-free game since its release. I changed this decision with a poll I asked you all to take, and then I got to work to bring you the PVE update. Here is the PVE update and the new features that come with it! What Has Been Added? [list] [*]Enemies wielding pistols or shotguns and spreading chaos. They also drop loot when you kill them. [*]Pistols and shotguns. [*]Gunsmith's table. [*]Bat meat and soup. [*]Damage increase upgrade. [*]Intro screen video designed to attribution the Godot Engine. [/list] What Has Changed? [list] [*]The carrot drawing has been made a little more orange. [*]Wall shadows have been made more minimal. [/list] What Has Been Fixed? [list] [*]Fixed the color problems of the new colored indicators. [*]Fixed the problem of the engine (item) not working off-screen. [*]And some minor bugs have been fixed. [/list] [img]{STEAM_CLAN_IMAGE}/44196714/9d42cc80255ec7f6a1b9f3df3fd28aa2621d6ec9.png[/img] [img]{STEAM_CLAN_IMAGE}/44196714/b6c9284c61913fea0141a6aad140c1ed37ba3b4d.png[/img]