Game now SAVES at every level.
Controller works on all menus,
Guns shoot faster, have higher ammo limits,
Obnoxious levels have been made easier,
The long form->
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TSWSM - v1.3.0
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-- DONE LIST ---
- Added A button selects on menus,
- Added d-pad menu control,
- Added b button makes menu go back on menu,
- speedboat no longer explodes when on land,
- Made 7 symbol higher in air at speedboat jump (so can't miss)
- Added better boat-trail effect,
- speedboat has wheels that come out when on land,
- reduced speedboat speed,
- reduced number of mines in speedboat level,
- Moved speedboat starting point closer to gates,
- Created new folder structure called TSWSM instead of FPS_v1.2.2,
- new versioning number is v1.3.0,
- increased physics update to 100fps,
- health packs give more health now,
- reduced max run speed,
- reduced strafe speed,
- added more health to wilds,
- Increased wilds countdown timer,
- Machinegun ammo limit increased,
- increased rifle reload speed,
- made beating cliff jumps save,
- Increased escape timer on seige needs extra 30sec,
- Increased shotgun fire-rate,
- Fixed replay doesn't show beaten levels,
- Added parachute level, dialog should play automatically,
- fixed null reference bug on train mission,
- Fixed explosive barrels should be one shot,
- end of beach needs a small health,
- changed mouse sensitivity menu text to aim sensitivity,
- reduced droid speed,
- start button opens up controls menu,
- crouch should be on l3,
- disabled movement control for mouse and joypad based on Globals.is_using_controller,
- Switched editor escape button with t key,
- Fixed tunnels trains goes insanely fast,
- Added jaws back into diving suit on ship boss intro,
- Fixed Ski turning is totally broken with update code,
- Fixed controller stopped wrking on title screen,
- Fixed controller now works on replay screens,
- turn controller auto-aim back-on,
- Pressing keyboard movement needs to swich to not use controller
- reset editing when closing the menu, or opening it,
- Sensitivity and smooth bars were linked somehow,
- Eventsystem Gameobject became deselected somehow,
- Ditch pause menu,
- Test music volume slider works,
- test with controller on in-game menu,
- Fixed Y-value is too high on controller,
- Fixed button prompts
- Added switch weapon to controller to LB/RB,
- Fixed final screen says press enter to continue,
- removed steam leaderboards from office room,
- added helicopter sfx,
- added cat to office room,
- removed // while(!finished) on PlayerShooting.cs at line 2297,
- Fixed pausing on gondola breaks camera,
- Fixed gondola mines collision is too small,
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