V1.3.0 - Design fixes

Game now SAVES at every level. Controller works on all menus, Guns shoot faster, have higher ammo limits, Obnoxious levels have been made easier, The long form-> ------------------------------------------------- TSWSM - v1.3.0 ------------------------------------------------- -- DONE LIST --- - Added A button selects on menus, - Added d-pad menu control, - Added b button makes menu go back on menu, - speedboat no longer explodes when on land, - Made 7 symbol higher in air at speedboat jump (so can't miss) - Added better boat-trail effect, - speedboat has wheels that come out when on land, - reduced speedboat speed, - reduced number of mines in speedboat level, - Moved speedboat starting point closer to gates, - Created new folder structure called TSWSM instead of FPS_v1.2.2, - new versioning number is v1.3.0, - increased physics update to 100fps, - health packs give more health now, - reduced max run speed, - reduced strafe speed, - added more health to wilds, - Increased wilds countdown timer, - Machinegun ammo limit increased, - increased rifle reload speed, - made beating cliff jumps save, - Increased escape timer on seige needs extra 30sec, - Increased shotgun fire-rate, - Fixed replay doesn't show beaten levels, - Added parachute level, dialog should play automatically, - fixed null reference bug on train mission, - Fixed explosive barrels should be one shot, - end of beach needs a small health, - changed mouse sensitivity menu text to aim sensitivity, - reduced droid speed, - start button opens up controls menu, - crouch should be on l3, - disabled movement control for mouse and joypad based on Globals.is_using_controller, - Switched editor escape button with t key, - Fixed tunnels trains goes insanely fast, - Added jaws back into diving suit on ship boss intro, - Fixed Ski turning is totally broken with update code, - Fixed controller stopped wrking on title screen, - Fixed controller now works on replay screens, - turn controller auto-aim back-on, - Pressing keyboard movement needs to swich to not use controller - reset editing when closing the menu, or opening it, - Sensitivity and smooth bars were linked somehow, - Eventsystem Gameobject became deselected somehow, - Ditch pause menu, - Test music volume slider works, - test with controller on in-game menu, - Fixed Y-value is too high on controller, - Fixed button prompts - Added switch weapon to controller to LB/RB, - Fixed final screen says press enter to continue, - removed steam leaderboards from office room, - added helicopter sfx, - added cat to office room, - removed // while(!finished) on PlayerShooting.cs at line 2297, - Fixed pausing on gondola breaks camera, - Fixed gondola mines collision is too small, -------------------------------------------------