v1.25 QoL + Discord

Pocket Idler: Fishing Pond

Craft your dream fishing experience in this engaging tycoon idler. Stock your pond with rare fish, build and upgrade your shop, attract eager customers, and manage your business to become a legendary fishing haven.

Tonight's update is a little smaller than the last but brings some new features to improve your experience. [h3]"Fill Pond" Button[/h3] There is now a button at the bottom of the [b]Stocking Menu[/b] labeled "Fill Pond" that will allow you quickly fill the pond with any fish that have been toggled to [b]Auto-Stock.[/b] It won't open the pond once the stocking has finished, since that could cause inconvenience if you wanted to upgrade, but otherwise behaves like standard Auto-Stocking. [h3]Preparation Menu Bell[/h3] When the game is in "manual" mode (when Auto-Stocking is disabled) and the day has ended, a small bell will chime. This signals that it's time to manage the pond, should the game be running in the background. [h3]Discord[/h3] You can now join the new Discord server for the game should you want to participate a bit more in the development of the game. It's mostly for gameplay suggestions and bugs, but there is also a topic where we can discuss potential end-game mechanics to help extend the game once you've maxed everything out. [url=https://discord.gg/dngFsEZ4] Pocket Idler: Fishing Pond Discord [/url] [h3]Bug Fixes:[/h3] I was able to fix an issue with the [b]Stocking Menu[/b] that would cause fish to immediately appear in the pond when the scroll had the desired fish's card below the menu when auto-stocking instead of dropping down. The menu will now automatically move around to ensure the cards are visible before dropping. [h3]Going Forward[/h3] I still have a few more mechanics to cover on my to-do list, but first I want to spend a little more time testing the game to 100% ensure that the new changes are working. Everything certainly appears fine, but I like to triple-check, and get feedback at the same time. Up next will be the ability to toggle muting when the game is minimized, true resizing of the window, and a minigame. Once this is all in, and the game feels solid, then [b]End-Game[/b] content will be explored to extend gameplay.