Experience romantic Regency England in this sumptuous solitaire game. Play your cards right as you tour historic London, Brighton and Bath, and help Bella create a dazzling ballroom. Unlock gameplay features with your makeover project and improve Bella’s chances of finding true love!
This update has improvements for Steam Deck, Steam Cloud, and other improvements/fixes. Enjoy!
- Steam Deck: Replaced "Click" in all tutorial text with "Tap".
- Steam Deck: If "Exit Game" is used via the Steam button the game will no longer say "Sorry the game didn't close properly last time." on next boot.
- Steam Deck: The on-screen keyboard will now appear automatically when the player is prompted to enter their name.
- Improved Steam Cloud support so that the first time you play on another device it will pick the first profile in the profile list instead of using a blank profile.
- Updated steam_api.dll and Steamstub.dll
- You can now pass in command line arguments (Steam Launch Options) to change the save data location as follows: SaveInDocuments or SaveInAppData or SaveInCGames or SaveInExeFolder
- Made sure that Skip Story button is always in the default state even if it was clicked before.
- Beating the game in hard mode will also award the achievement for normal mode as well.
- Fixed pixellated game background if loading the game in windowed mode then changing to borderless windowed mode via the in-game options.
- Changed Quit Hand button to Main Menu and updated the confirmation dialog to be clearer as to what happens.
- If you beat a combo/multiplier goal and then retry that hand, those completed goals will now be retained.
- In Hard mode you will be warned if you didn't get a perfect hand and clicked Next in case it was accidental.
- Any bows on cards not in play are now dimmed when the cards fly out at the start of hand e.g. on hand 7-5.
- Updated More Games dialog so that the Shadowhand button is now for Shadowhand Solitaire.
- Updated the news popup and news icon for Shadowhand Solitaire. We've done this because the best way to let our fans know about our new games is via cross-promotion from the older games and, as an indie micro-studio, every little thing we can do helps.