V1.2 - Patch Notes

Shoot Giant Robots and Wallrun

A fast-paced, score-attack movement shooter. Mow down an endless horde of robots, flying through hand-crafted arenas at breakneck speeds.

A major content update for SGRAW is here! Three new weapons added to your arsenal, with new enemies to use them on and more shop items to buy with your hard-earned tokens. [previewyoutube=6th6qkr5HsI;full][/previewyoutube] [h1]NEW WEAPONS:[/h1] [h2]BURST[/h2] [img]{STEAM_CLAN_IMAGE}/44937801/b4a9788409f9a3635e8566fea9dddad9f48d83dd.png[/img] [i][b]Fires in three-round bursts. Kinda looks like a kitten.[/b][/i] Well-rounded rifle. Missed shots stick to the ground, and can be picked back up. [h2]COOLER[/h2] [img]{STEAM_CLAN_IMAGE}/44937801/294918935f0bbbcb72a8bb94f7c366918ffa26a4.png[/img] [i][b]💀❄ AWESOME SKULL THAT BREATHES FROST LIKE A FLAMETHROWER ❄💀[/b][/i] Close-range annihilator. Chews through ammo, but deals massive damage up-close. [h2]CONDUCTOR[/h2] [img]{STEAM_CLAN_IMAGE}/44937801/a36134e684192cca74ae4c3d721d6ac515b5e737.png[/img] [i][b]Full-auto hitscan eviscerator. Shoots bolts of electricity, like most guns do.[/b][/i] Far-range point-and-shoot. Deals more damage the farther away you are from your target. [h1]NEW ENEMIES:[/h1] [h2]The SHOTGUNNER[/h2] [img]{STEAM_CLAN_IMAGE}/44937801/f17f5e8bcf81d822eedca62f9b0381a3fe603c2f.png[/img] You'll never guess what he does. [h2]The INSECT[/h2] [img]{STEAM_CLAN_IMAGE}/44937801/54f3bc342707ba1bca3af80db271c633c1d631af.png[/img] Strolls around the arena, barraging you with slow-moving projectiles. Can easily fill the air with bullets if ignored, making in-air navigation harder. [h2]The MORTAR[/h2] [img]{STEAM_CLAN_IMAGE}/44937801/21392d2742aa914438e75fca52deb698e56e967d.png[/img] Launches explosive grenades. Keep an ear out for warning flares. [h2]The JAWBREAKER[/h2] [img]{STEAM_CLAN_IMAGE}/44937801/cd81ed9afd979fd321a087b397d98f7f3dfce56b.png[/img] Uses its energy blades to slash through the air, creating waves of energy that turn the ground into a maze. Weave through projectiles to hit its weak point, but be careful of its back-mounted turret. [h1]NEW MODIFIERS:[/h1] [b][REDACTED][/b] [h1]OTHER CHANGES:[/h1] [list] [*] Control rebinding is now available in the options menu [*] The shop now lets you reroll items, once per run [*] Completely rework "Cyber Hook" buff - it now controls more like an actual grapple hook [*] The player now properly walks down slopes [*] Launcher grenades should no longer clip through floors [*] Fix CRT filter not scaling with window size [*] Improve aiming on controller [*] Add "Viewmodel FOV" slider to settings menu [*] Add "Gamepad Vibration Intensity" slider to settings menu [*] Movement should feel a bit less floaty while in mid-air now [*] Optimize hit detection for player's bullets; no more finicky shield collisions [*] Rearrange the entire in-game HUD [*] Only rumble controller if it's the most recent input type [*] Show descriptions for each weapon while in the hub area [*] Improve performance even more [/list] [h2]REMINDER:[/h2] As always, join the [url=https://discord.gg/8g7yMStZVY]Discord Server[/url] to report any bugs you find, as well as to suggest ideas or just chat about the game, Updates for SGRAW will soon slow down, so get your suggestions in while you can! [h3]See you in the arena.[/h3] ~ Gurj