V1.2.3 - A balance patch!?

Turns out the Prism Orb was way more powerful than I had expected in endless runs, as it racked up strength in an almost exponential fashion! Like, it would bring the game close to crashing from the sheer number of orbs you could get into play... The weapon has been hit with DAR's first nerf: You can now only have as many Orbs in play as you have maximum Stock! If you play to the weapons intended strength, keeping orbs in play by bouncing them to defeat multiple enemies with a single shot, rather than just randomly firing orbs everywhere and hoping to score kills, it's still a very powerful and capable weapon when powered up, but not the end-all automatic screen clear it could become on endless runs prior to this change! My apologies for the sudden change!