v1.11.7 Patch

Empyrion - Galactic Survival

Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!

Hello Galactic Survivalists! First of all, we would like to apologize for the fact that some of the contents of the update described earlier this year are still pending. We are working hard on the final adjustments. However, in order not to delay some necessary bug fixes and technical upgrades any longer, we have packed these and all previously completed content together and put together a small server scenario creativity package for you with version 1.11.7, which is now available. It includes numerous new game objects for Survival and Creative mode (consoles, tables, large trees and various types of lamps for outdoor and indoor areas) as well as an improvement to the gravity generators, which makes it easier for you to create a walkable gravity ring, for example. On the big topic of multiplayer, improvements have been made to how 'SharedData', i.e. the content of custom scenarios that are not included in the game installation by default, are handled. In particular, the aim here is to conserve the bandwidth of the servers offering multiplayer and, in the best case scenario, to enable you to obtain the additional content required to enter the game more quickly when you connect to the server for the first time. Last but not least - and apart from the bug fixes - we have put a lot of work into the Blueprint Collection Tool, some of the playing fields in the Default Scenario and the Guided Tutorial (playable via the main menu)! You can find all the details in the changelog below. As always: - Please post bugs and errors in this forum: https://empyriononline.com/forums/bugs.24/ - Please post feedback here in the feedback forum: https://empyriononline.com/forums/faq-feedback.25/ We hope you enjoy v1.11.7 and look forward to your feedback! Yours, Eleon Game Studios Team. Note: For any users who happen to use steamCMD with Empyrion & launch the game from root with EmpyrionLauncher.exe you will need to add a new line to the Empyrion.props file: - In the Empyrion root directory create a copy of the “Empyrion_Example.props” & rename it to just “Empyrion.props” - Open it in notepad & add this on a new line & save the file [code] [DebugOverrides] ForceGamePlatform = 2 [/code] This is only needed for the client, not for the Dedicated Server! [h1]Changelog v1.11.7 B4480 2024-06-18[/h1] [h2]Dark Faction DLC:[/h2] [h3]Fixes:[/h3][list] [*] 01375: Repeated corruption of the playfield generates a new indestructible DF pillar [/list] [h2]Main game & Dark Faction DLC:[/h2] [h3]General Additions & Changes[/h3][list] [*] Added new tables & consoles to the Console & Tables deco groups [*] Added new light blocks to the “Lights” group & a new “Street lights” & “Work Lights & Lamps” group [img]https://i.imgur.com/HF1LewQ.jpeg[/img] [*] Added Outdoor trees for builders to decorate structures with. Search for “Outdoor Tree” in the item menu to filter for them. [*] Added back the Lon Lat UI, you can now enable / disable it in Options/Misc. Off by default. [*] Switched default of block range preview to ctrl + f [*] Various Optimizations have been done to make changing from planet to orbit or orbit to planet smoother & loading in to saves should be faster, although this can depend on how many objects are in the playfield scene. [*] Added a reworked version of Ashon II start to Default Multiplayer [*] Removed password option for local co-op servers. [*] Updated Unity to LTS v2022.3.22f1 [/list] [h1]Gravity Generators[/h1][list] [*] Overlapping gravity generator fields no longer stack their gravitational effects: The gravitational effect is only applied once per default, but you can set it to stack in the device setting. [*] The direction of artificial gravity fields is now interpolated, making circular walkable gravity fields easier to set up! [/list] [h1]Multiplayer: Scenarios SharedData[/h1][list] [*] NEW: Added a new way to download the SharedData folder: SharedData download can now be done via cloud storage service which is much faster and saves dedi bandwidth on login. See the stock dedicated.yaml that comes with the "Standalone dedicated server" (Steam > tools > Empyrion Dedicated server) for full details at the bottom. [*] SharedData cloud download now shows progress in % and with total download size [/list][h2]How to use[/h2] [h3]For the Standalone dedicated server/MP[/h3][list] [*] Right click on the SharedData folder in the custom scenario folder & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”. [*] Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & set that link in the SharedDataURL parameter in the Dedicated.yaml & then save the file & start the server. [/list][h3]For Co-op mode[/h3][list] [*] Right click on the SharedData folder in the custom scenario folder you wish to use & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”. [*] Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & copy the link. [*] Next in the Co-op setup menu where you will see a GUI element for “SharedDataURL” click on it & add the link you copied & paste it here then when ready start the co-op server & the link will get added to the dedicated.yaml that is automatically generated in the save game folder for the co-op game you have started. [/list][h2]!ATTENTION![/h2] Any time a custom scenarios SharedData folder is updated you should also upload a new version of it to your file host of choice & create a new share link which needs to be added to the dedicated.yaml replacing the previous link setup there. [h2]BP Collection tool[/h2][list] [*] Fixed bug that if resizing a blueprint part, the snap points got repositioned [*] Fixed bug that rotating a blueprint part with the snap point tool did result in resetting to the first snap point [*] BlueprintPartsUI: reloading the scenario folder if "reload blueprint list" is pressed so you can switch the scenarios without restarting the game [*] BlueprintPartsUI: some improvements and bug fixes (f.e. now "small blocks" are supported) [*] BlueprintPartsUI: another try for fixing "blueprint part not getting loaded if from workshop" [*] BlueprintPartsCollection: improved font size of part names for 2m and 0.5m block BPs [*] SnapPoints: reverted change with overlap flag. Now snap points overlap only if both have the overlapping flag NOT set. [*] BlueprintPartsTool: added possibility to move the BPP when pressing LMB long after choosing a part [*] BlueprintPartTool: fix for black preview images if a group was selected [/list] [h2]Vanilla Playfield changes[/h2][list] [*] Fix for terrain stamp “CraterBattle_Geo1a” lines on map. (Note: If you use this stamp, keep the playfield at TerrainHeightMapMax of 490 to prevent stamp edges.) [*] Adjusted StampDatabase for yOffset of this stamp. [*] Playfield tweaks: Alien, HomeworldLegacy, MoonForest [*] Adjusted decoration colors & terrain textures for each [*] Alien: Darker days (‘Blacklight’ world) [*] HomeworldLegacy: Less radiation in biomes FlowersEdge and Remnant; Space atmosphere slightly dimmed. New map description text [*] MoonForest: Weather ‘Fog’ removed (too similar to RainMedium & moon is already foggy). Tweaked POI spawn order. [/list] [h2]Guided Tutorial (Available from the Main menu)[/h2] [h3]Guided tutorial: Several fixes, clarity & flow improvements: Bug Fixes[/h3][list] [*] Fixed several rare softlocks (e.g. Galleon NPC missing) [*] Reduced intensity of unscripted BA attack [/list][h3]Smoothing[/h3][list] [*] Added more variant paths to react to faster players (Hoverbike crafting, steel salvage, Farm generator and fuel tank...) [*] Improved clarity of some task descriptions, added some more help markers, better message flow (At Farm entry, Artillery, Nest POI, Dronebase...) [*] Added some extra info messages (O2 generator, large block handling…) [*] Added chapter timeouts if struggling at Promethium ambush and with scripted BA attack [*] More help offers when dying a lot at Dronebase raid [*] Prevent players to respawn in destroyed starting vessel [*] Filled in missing FAQ sections [/list] [h2]Fixes[/h2][list] [*] Multiple devices animations not working when they are powered on [*] Loading into an existing save: Deco & resources near player will disappear if hit by ray or bullet [*] Hand weapons max range info is missed [*] Assigning the ALT keybinding to some action broke the features connected to ALT and other modifier keys. [*] Fix: Key mapping localization for gameplay keys did not show in menu tooltips [*] Weapons in the Vanilla Game or from Custom Scenarios without the DLC Items show DLC Information on the ToolTip [*] Fixed regression that Ctrl-A did not fully select the whole part of a blueprint any more (and potential other regressions) [*] Fixed Human NPCs getting removed in Space [/list]