Spells were added fairly late in the development process, and while they can be pivotal in terms of gameplay impact, they're at this point still the most under-developed feature in Tower Escape. Today's update is the first step in a larger plan to make them a bigger part of the game, with much more to come shortly as we begin to rebalance The Damned's ablities.
We're adding 3 new spells: Slow Time, Disorient, and Weaken. Slow Time is a new and unique effect that slows down projectiles as they go through the air. It can really benefit fast-moving minions, allowing them to outrun projectiles with ease as they run for the exit. Disorient & Weaken can disable Guards similarly to Stun, but are cheaper and available earlier, and have more specific effects (shared with the Exiled's debuff abilities).
Full changelist:
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[*] New spell: Slow Time - Projectiles -66% speed for 2s
[*] New spell: Disorient - All Guards Range -1 tile for 2s
[*] New spell: Weaken - All Guards -1 dmg for 2s
[*] Updated Stun's card art to thematically match Disorient & Weaken
[*] Updated Gilbert's sprite to be more of a visual upgrade from Mike
[*] Fixed Kunzite's ability so the spawned minions properly follow the gem holder
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