v1.1 | Update

Hey, all! It's been a few days now since Vollema's release. Thanks for checking it out! In that time, I've been looking over feedback on various platforms and in the interest of accessibility, have decided to make a few minor adjustments to the game's combat mechanics outlined below, among a few general bug fixes. [h2]Gameplay[/h2] [list] [*] Slightly lowered the speed of enemy color changes during combat [*] Slightly owered enemy movement speed during combat [*] Adjusted certain attack patterns during middle and late-game battles [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed an issue in one Chapter 8 scene where dialogue volume was bound to the sound effects volume setting [*] Fixed an audio issue in Chapter 3's boss fight where a certain sound effect would play twice [/list] These changes should give players a bigger window of time to react to enemy attacks. I hope this will allow for a smoother game experience for all players. Once again, thank you for playing!