v1.1.1: 8k textures in King’s Canyon and a crash reporter

Kayak VR: Mirage

Kayak VR: Mirage is a jaw-dropping and exhilarating journey through beautiful locations, made for Virtual Reality. Maneuver our fully physically accurate kayak around checkpoints and crown yourself the fastest, or take it easy and use the free roam mode and enjoy the scenery.

It’s been a while since our last update but we are most certainly not dead! Although, admittedly after our first patch to stabilize the game we’ve taken a little time to breathe. We have a small update this time, mostly focused on future proofing the game a bit more on our back-end. We’re also working on a version of the game for VR arcades with some cool features, hopefully you’ll see the game in local VR arcades sometime next month. More exciting updates are a little further out but on the horizon! - We [b]updated some textures in King’s Canyon from 4k to 8k[/b]. If your texture settings are set to cinematic you should see a nice little boost in sharpness. - You can now [b]use the shop anywhere[/b], no more going to the pool just to check out your new kayak skin. - A [b]crash reporter[/b] has been added to the game so it’s possible to [b]send us logs of the crash with the press of a button[/b]. We’re pretty content with the overall stability of the game but these reports might help us track down some nasty bugs / crashes in the future as well. As a small note, it might seem like the report is being sent to Epic but it’s actually going to us. We might give the crash reporter a fresh coat of paint in the future to distinguish it a little more. - Some [b]text was getting cut off during the tutorial[/b] in certain languages, this should be fixed now. - Fixed an edge-case where the on-screen menu could get culled if your headset was not looking at the in-game menu. -We’ve made some[b] changes to our back-end[/b], related to leaderboard scores. If you notice any issues like your times not being uploaded please let us know. - More tweaks to the German, Korean and Japanese localization. Thank you to @ReadyPlayer0815 for helping out with some changes to the German one. We’ve reverted the Korean localization as it seems our old one was actually better, thank you @biluderen. [img]{STEAM_CLAN_IMAGE}/40876185/b4329ed3ca3a6180e7b3c139bd83c2d3320e512d.png[/img]