v1.1.0 is HERE! Introducing Easy Mode, Grimheart Badges and NEW ACHIEVEMENTS!

We've just popped out a REALLY EXCITING UPDATE, full of NEW FEATURES, a brand new EASY MODE and a couple of big bug fixes! [h1]Here's what's new in version 1.1.0:[/h1] [u][h2]New Features:[/h2] [/u] Special “Grimheart Badges” have been added which can be unlocked by completing in-game achievements. Each badge dramatically alters gameplay, and they can be stacked to create unique combinations. [h3]Grimheart Badges:[/h3] [list] [*] High Octane (everything moves faster) [*] Danmaku (more projectiles, slower speed) [*] Wild Guns (random guns every time you dodge) [*] Only Need One (start the game with only 1 heart) [/list] [h3]Easy difficulty:[/h3] Players can now lower the game’s difficulty by toggling a setting in the options menu. The easier difficulty lowers enemy fire rates and projectile speeds, and increases health and gold drops - this results in a slower-paced, more relaxed experience. [u][h2]Updates:[/h2][/u] [list] [*] Returned A.J’s starting weapon to the previous damage amount with a slightly nerfed fire rate. [*] Slightly reduced the difficulty of levels 1-Settler’s Run and 2-Glow Caves [*] Meteor Summoner attack VFX updates [*] New Achievements - Beating the game with High Octane, Only Need one, and both at the same time. [*] Added some new rooms to the Cave and Moon biomes. [*] Some performance updates [*] Improved the background cloud fill, mostly focused on lower-quality settings [*] Overhauled the general shaders [/list] [h3]Resolved Small lag spikes on some pcs for the following: [/h3] [list] [*] Rocky Rumble Projectiles [*] First Occurrence of the Train traps [*] Entering the Shop [*] Drop pod enemies [*] BurningBlades/Bolstered blades charge start [*] Entering Chest rooms [*] Sniper Ultimate effect [*] Enemy Enrage [*] Barrel Explosions [*] Reward drops [*] Hover Clubs explosion [*] Gaining Ultimate Charge [*] Collecting a heart [*] Barfingtons Barf [*] Heal beams [/list] [h3]Bug Fixes:[/h3] [list] [*] Fixed issue where input glyphs were not correctly showing on some tooltips [*] Fixed an issue where the Tick on L&P and the Chest would flicker on the minimap [*] Resolved an issue where numerous enemies could not have their fire rates adjusted, which would affect some enemies when they enrage [/list] [img]{STEAM_CLAN_IMAGE}/38453446/0144daa66c49fe4848a0329831da9160d5e553ba.gif[/img]