We've just popped out a REALLY EXCITING UPDATE, full of NEW FEATURES, a brand new EASY MODE and a couple of big bug fixes!
[h1]Here's what's new in version 1.1.0:[/h1]
[u][h2]New Features:[/h2]
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Special “Grimheart Badges” have been added which can be unlocked by completing in-game achievements. Each badge dramatically alters gameplay, and they can be stacked to create unique combinations.
[h3]Grimheart Badges:[/h3]
[list]
[*] High Octane (everything moves faster)
[*] Danmaku (more projectiles, slower speed)
[*] Wild Guns (random guns every time you dodge)
[*] Only Need One (start the game with only 1 heart)
[/list]
[h3]Easy difficulty:[/h3]
Players can now lower the game’s difficulty by toggling a setting in the options menu. The easier difficulty lowers enemy fire rates and projectile speeds, and increases health and gold drops - this results in a slower-paced, more relaxed experience.
[u][h2]Updates:[/h2][/u]
[list]
[*] Returned A.J’s starting weapon to the previous damage amount with a slightly nerfed fire rate.
[*] Slightly reduced the difficulty of levels 1-Settler’s Run and 2-Glow Caves
[*] Meteor Summoner attack VFX updates
[*] New Achievements - Beating the game with High Octane, Only Need one, and both at the same time.
[*] Added some new rooms to the Cave and Moon biomes.
[*] Some performance updates
[*] Improved the background cloud fill, mostly focused on lower-quality settings
[*] Overhauled the general shaders
[/list]
[h3]Resolved Small lag spikes on some pcs for the following:
[/h3]
[list]
[*] Rocky Rumble Projectiles
[*] First Occurrence of the Train traps
[*] Entering the Shop
[*] Drop pod enemies
[*] BurningBlades/Bolstered blades charge start
[*] Entering Chest rooms
[*] Sniper Ultimate effect
[*] Enemy Enrage
[*] Barrel Explosions
[*] Reward drops
[*] Hover Clubs explosion
[*] Gaining Ultimate Charge
[*] Collecting a heart
[*] Barfingtons Barf
[*] Heal beams
[/list]
[h3]Bug Fixes:[/h3]
[list]
[*] Fixed issue where input glyphs were not correctly showing on some tooltips
[*] Fixed an issue where the Tick on L&P and the Chest would flicker on the minimap
[*] Resolved an issue where numerous enemies could not have their fire rates adjusted, which would affect some enemies when they enrage
[/list]
[img]{STEAM_CLAN_IMAGE}/38453446/0144daa66c49fe4848a0329831da9160d5e553ba.gif[/img]