v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04
- FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks!
- FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump'
- FIXED: game should no longer generate Doors that go nowhere.
- FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it
- FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;)
- FIXED: another issue that could prevent the "Stolen Time" achievement unlocking
- FIXED: an issue whereby SpeedyBots could see through doors on systems with a low framerate
- FIXED: Bug Rigging animation continuing to play after changing tools
- FIXED: various OSX input/ controllerissues
- FIXED: various Linux input/ controller issues
- FIXED: Linux Menu Select issue
- TWEAK: Increase to basic Jump Height
- TWEAK: 'Caterpillar' Bot spikes are slightly more forgiving
- TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people.
- TWEAK: Basilisk Security is slightly more forgiving.
- TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it