It's Six Random Characters and a Single Floor Dungeon, That's the Whole Game
A roguelike first-person dungeon crawler. Use a random party of six characters to get through a single dungeon.
Hello everyone! I've been playing the game some and doing some analysis, and I've made some changes. This is mostly an adjustment to several of the Races because they didn't feel as strong as they should have. There's some things I'm still watching, but this should fix what I've found to be the most glaring issues for now, and really help out the characters that felt the weakest or most ineffective.
-Skills that base their damage on the caster's STR, AGI, or SPD now count as physical damage instead of magical. (tl;dr, Gorgon buffed & Minos nerfed)
-Angel, Demon, Gnoll, and Orc Mp Cost increase changed from +50% to +25%.
-Bunbun Hp penalty changed from -50% to -33%.
-Bunbun evasion bonus changed from +20% to +15%.
-Fairy Mp Regen bonus increased from +5% to +10%.
-Fairy Hp and ARM penalty changed from -20% to -25%.
-Myconid bonus to Recovery reduced from +150% to +100%.
-Nezumi SPD bonus changed from +25% to +50%.
-Ogre Accuracy penalty changed from -50% to -33%.
-Vampire Hp penalty changed from -15% to -20%.
-Vampire Lifesteal bonus changed from +10% to +20%.
-Vampires now have +5% Manasteal.
-Void Children ARM bonus changed from +150% to +100%.
-Void Children now get 20% physical and magical damage reduction.
-The Survivalist's "Scavenge" skill now affects the party instead of one ally.
-Saint's "Rite of Recovery" Mp Cost changed from 14 to 10, and additional info has been added to its skill description.
That's it for this update! Thank you for playing, and please let me know if you have any problems! Thank you all for your support!