Villagers is a beautifully illustrated and richly detailed town-building game where you build a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
Dear friends and players of Villagers.
It's such a pleasure to see you guys enjoy Villagers. We want to say thank you for all the friendly feedback we have received in the last weeks since its launch. You have brought up some wonderful ideas for upcoming freeplay maps and great input regarding the overall game.
As it seems, about 30 players have already managed to get a population of more than 100 - that is incredible! Don't forget to [url=http://steamcommunity.com/games/412460/announcements/detail/619617394203960265]participate in our sweepstake to win a personalised beer tankard![/url]
Thanks to your feedback and support, we are now able to hand you another update, named v1.020. While coming with some neat improvements, it should also fix the last bugs reported.
[b]Enhancements:[/b]
[list]
[*]added birds to the scenery
[*]Stonepit- and Minemarkers are now clickable and show the resources available
[*]Right clicking a building icon now takes you to the building
[*]increased pregnancy chances
[*]increased maximum age to ~43
[*]improved display and selection of consumed goods in townhall
[*]optimized display of job-assignment in townhall
[*]priest will now always prioritize doing a mass in the church before praying for a dead villager (should prevent faulty behaviour of always praying for a dead villager and never doing a mass again)
[*]graphical setting now default "Recommended"
[*]Shortened the introtexts a little
[*]Some text-improvements in german chapter 1
[*]added a loadinghint for "right-clicking a building"
[*]implemented a fallback to check whether the GameData still exists. Shows popup now on startup, when the GameData was removed but the rest (config etc) not
[/list]
[b]Bugfixes:[/b]
[list]
[*]fixed issues with the merchant: will no longer not disappear in rare cases; will now always remove the booth graphic once left
[*]fixed mix up of ambient sound in freeplay for coast and forest
[*]fixed environment ID of new island map -> coast textures will now be shown
[*]fixed some issues with dead villagers never disappearing. Also improved the behaviour of villagers going to their graves (will no longer move while still lying on the ground)
[*]fixed issue with the load game button not opening the load game window
[*]fixed: pregnant womens will now always give birth, even if it is not night anymore (should prevent "preganant, day until birth: - 20" message)
[*]fixed: soldier assignment through townhall while having an extended townhall and a guardhouse was not working properly
[*]fixed: getting tools or medicine was sometimes crashing the game after the medicine overhaul
[*]fixed: freeplay map 4 and 5 will now have the correct textures shown (changed their environment ids in config.ini and re-build the .vmp)
[*]when skipping dialogues in campaign, speed will now reset properly (was only happening when not skipping, but normally going through the dialogues)
[*]fixed bug in priest leading to game breaking bug
[*]trees marked as unreachable are now correctly marked as reachable if being reachable.
[*]Illness of Villagers is now correctly saved
[*]Bridge helpbox now showing during build instead of afterwards
[*]Children without parents and home will idle now
[*]Villagers will not get unhappy instantly if without food
[*]Loading a savegame of "Island Hopping" was generating 100 gold
[*]Bridge now has a hover-outline
[*]"Buy"-Button in farm is now localized
[*]Raincatchers have not been filling up correctly
[/list]
Thank you and best wishes from all the bumblebees and everyone at Avanquest Software.
Regards
Tassilo - bumblebee games