BLUE REVOLVER is a fresh new shoot-em-up built for newcomers and psychos alike. An adaptive difficulty system tailors the game to your skill level as you fight and flourish to evade the maniac environmental force, "Blue Revolver"!
Our v1.01 update is now live! This is mostly a bugfix update, with a few small features. You can read more here: http://bluerevolvergame.com/patchnotes/
[h1]Trading cards![/h1]
Trading cards are now live! :dee:
[h1]v1.01 Patch Notes[/h1]
[list]
[*] Added score breakdown mode, enable "Score Info" in Options -> Gameplay.
[*] Added an optional new bullet colour scheme. Enable it in Options -> Gameplay.
[*] Added a "Darken Background" option. Enable it in Options -> Gameplay.
[*] Added "Low-Spec Mode". This disables all stencil effects, which seem to be buggy on old hardware.
[*] Added -windowed and -fullscreen launch flags - useful for resetting configuration if you've misconfigured the game.
[*] Added the ability to select which controller to use (the game defaults to accepting anything) in the Input menu.
[*] The True Last Boss no longer activates for credit feeders.
[*] Unlocking free play now instantly enables it.
[*] Players with all buyable unlocks no longer see star income.
[*] Fixed a safespot in HEURISTIC/NUDGE.
[*] The break for GUTTERSNIPE is hinted now.
[*] The break for OVERTIME is now more consistent. (Previously, part of the requirement was that you finish it off by dealing damage to the mech and not an option - this was an oversight)
[*] Fixed a bug with SQUIB where the big projectile would rattle at the bottom of the screen.
[*] Fixed erratic behaviour when the stage 3 midboss is timed out.
[*] Fixed a small quirk where a player in game over would have too many bombs and ammo.
[*] Gallery text can now be hidden with the "Rapid Fire" button.
[*] All missions now show quotas or A+ status where applicable.
[*] Carrier enemies in stage 3 now fly away after a time.
[*] Added a prompt at the end of the credits roll.
[*] Improved the game flow when going back to the menu from missions and stage select.
[*] Enter, Backspace, Escape and Space, Arrow Keys now always perform game functions unless bound otherwise.
[*] Fixed a bug where beeps played in the name entry were too loud.
[*] Fixed a bug where music wouldn't seek to the right place on certain stages in Stage Select mode.
[*] Fixed a bug where enemy spawns are inconsistent between standard play and Stage Select on stage 3.
[*] Fixed some typos and odd grammar.
[*] Fixed a 200MB memory leak in Gallery mode.
[*] Fixed a quirk where the game would draw duplicate frames, putting unnecessary stress on the graphics card.
[*] The FPS counter now shows the FPS the game is actually running at. Please note, due to a quirk of the engine, external FPS counters may show high numbers if v-sync is turned off.
[*] Fixed a hard crash in aspect ratio selection on certain monitor setups.
[*] Fixed an issue with the "Boss Rush" mission where it couldn't be cleared.
[*] Added a tentative fix for a "black lines in stage background" issue on some graphics cards.
[/list]
[h1]v1.02 Patch Notes[/h1]
[list]
[*] Fixed an issue where HASKEL, the stage 2 boss, would smash you when approaching in the boss rush mission.
[*] Fixed an issue with low-spec mode in the device select screen.
[/list]