Villagers is a beautifully illustrated and richly detailed town-building game where you build a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
Dear friends and players of Villagers.
Thank you for all your supportive reviews and personal emails stating your love for the game, a huge motivation for the whole team!
As some of your feedback included a request for more freeplay maps, we are extremely happy to announce an update today that includes 2 great new maps along with some other enhancements of the Villagers game:
[b]CONTENT:[/b]
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[*]Added 2 new big Freeplay maps: The mountain map "Big Boy" and "Islandhopping".[/list]
[b]IMPROVEMENTS:[/b]
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[*]Added an animated indicator to show consumed resources and created resources.
[*]Buildings can now be removed if you want to. You can find the button in the building's window. The windows for raincatchers and wells have also been updated.
[*]Villagers will now fall in love more randomly, not just when they find space in a house.
[*]If houses with free capacity are available, Villagers will sleep in those and not in front of the townhall. However, Villagers without a partner will still be sad every night and want to find one!
[*]Tree stumps will now disappear after a while.
[*]New names have been added. Have a look out for Wayne!
[*]Villagers will now be unhappy if they don't have a chapel or church to visit.
[*]A notice has been added to inform about 'SHIFT + scroll' to zoom while placing a building.
[*]Notification bar at bottom right is now smaller when opened.
[*]The zoom-out when placing a building has been reduced.
[*]Multiple fields can now be SHIFT placed (holding SHIFT, while placing).
[*]When placing or upgrading a building, near resources or stored resources will now be added instantly to the building.
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[b]BUGFIXES:[/b]
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[*]We fixed a bunch of issues with the campaign. If you were stuck in a chapter, please retry your savegame. If you still experience problems and can't progress in the campaign, don't hesitate to contact us!
[*]Villagers will no longer just stand beside an attacking animal and wait to be killed by it.
[*]The statistic about villagers without tools will now only contain adult villagers that actually work.
[*]Further improvements to keep Villagers from getting stuck and children from starving to death have been made.
[*]Fixed the occurrence of infinite loading screens on rare occasions when "reloading" a map.
[*]Fixed a bug that was causing issues when cancelling a building.
[*]Pathfinding has been improved, fixing several small issues including not working/lazy Villagers.
[*]Houses will now save their stored food when extending or removing.
[*]Unfinished buildings will now show their correct building progress after the load of a save-game.
[*]Tool-tips would not disappear on rare occasions. This is now fixed.
[*]Farmers will no longer move around the field, but actually work and walk on the fields.
[*]Pharmacies will now save their stored medicine count.
[*]Fixed an issue where buildings would be highlighted, when SHIFT placing multiple buildings.
[*]In some occasions, the campaign progress was not saved between game sessions. This should be fixed now.
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[b]BALANCING:[/b]
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[*]Shepherds will now bring more food to the barn.
[*]Barn animals will now reproduce as quickly as described in the window.
[*]Warehousers will now balance correctly between dedicated storage facilities and the townhall storage, when assigning through the townhall or loading a savegame.
[*]Animal population in freeplay has been increased.
[*]Villagers will live a little longer (~40), be less weak and reproduce faster.
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Please keep us posted with your suggestions and feedback! Thank you and best wishes from all the bumblebees and everyone at Avanquest Software.
Regards
Martin - bumblebee games