[h2]New Content[/h2]
Added new monsters Stone Spirit, One-Eyed Bat, Stone Wolf King, Cursed Spirit, Sacred Skeleton, Cursed One
Added new battle levels to Chapter 4
Added new battle levels to Chapter 5
Now when you complete hard mode in a chapter, the same difficulty of other chapters will be unlocked at the same time
In Endless Mode, equipment will now be dropped in every 10th wave according to the drop probability of the 30th wave
Monster movement speed can now only be reduced to a maximum of -50%
Monsters now appear from portals, which greatly optimizes performance
Added a function to check stuck monsters automatically
[h2]Modified[/h2]
Lightning 6 damage increase when attacking, now set the trigger limit to 100
Lightning 8 Bond effect: changed the number of blasts required to trigger Electrocution
from 30 → 10
Metal 8 Bond Effect: Increased the maximum number of metal orbs from 10 → 15
Taming 3 Bond Effect: Increased Base Whip Count from 1 → 2
Taming 5 Bond Effect: Increased Extra Whip Count from 3 → 4
Explosion 5 Bond Effect: Increased Summoning Damage from 6 → 10
Gargoyle 6 Bond Effect: Increased Temporarily Increased Damage Bonus from 100% → 150%
Water Current 8 Bond Effect: Increased Tidal Wave range and damage per 3 releases from 150% → 200%
Earth 8 Bond Effect: Additional armor reduction inflicted from 2 → 5
Heat Dissipation Channel apply Knockback to apply Mark instead
Green Elf healing amount changed from 5% → 2%
The number of Slimes generated by Monster Giant Slime has been reduced from 10 → 5
Skeleton King reanimation count has been reduced from 5 → 3
Overall drastically reduced the number of normal monsters in some levels and increased the number of elite monsters in some levels
Life growth will stop after 30 waves of Endless and will start increasing monster movement speed and armor in every wave
[h2]Fixed[/h2]
Fixed the abnormal requirement value for Electricity Field to trigger an electrocution at 30 blows, which was actually triggered when dealing 5 blows
Fixed the inaccurate description of the number of monsters in certain levels
Fixed the initial obstacle missing from a certain location in chapter 5
Fixed the bug where shop/reward generates of the building, sometimes will generate 2 of buildings which has 1 left to get
Fixed the damage from summon monster in Explosion Bond is not actually applied
Fixed some data will not be cleared properly
Fixed the abnormal lag in the late stage of endless mode
Please note that in-game English translation is working on progress, may lead to slight inconsistence Will update the text once it finished