v1.0.7-v1.1.0

[img]{STEAM_CLAN_IMAGE}/44577649/4102dfd83cfdc67fd0f5e3d91b8db6ca53708f69.jpg[/img] [i]"Thank you, Gavianu, for your exceptional coding skills and for going above and beyond to make this update possible. Words cannot express how thankful I am for your contribution."[/i] Patch Notes: NEW FEATURES: - Introducing the Fog of War system, where units will no longer be visible at a distance, adding a new layer of strategy to every battle. - Hot Keys: Enter - End Turn; Space Bar - Select next unit; TAB - Open/Close Purchase menu. - Unit Leapfrog is now available, allowing units to pass through each other, optimizing movement options on all maps. - Conquering certain locations on the map will now grant extra resources per turn, giving players more incentive for strategic expansion. - AI opponents now have the ability to heal multiple units per turn, increasing their survivability in battles. - The AI now possesses the "Breakthrough" ability, allowing them to attack again once an enemy has been eliminated, escalating the challenge. - Brückenpioniere Ability - certain units can mount small bridges and pontoon allowing other friendly units to cross rivers and other hard terrain much easier. - 24h + of Audio: Music soundtrack & Radio shows - Prestige is gained when eliminating enemy targets. Bug-fixing: - We have addressed an issue where the game would occasionally freeze when a unit died from artillery support, ensuring smooth gameplay. - Incorrect resources and turn numbers on Save/Load have been fixed, providing accurate information for players. - Units can no longer be healed when funds are no longer available, preventing any gameplay exploits. - Correct resources will now appear when healing units, ensuring accurate resource management. - Fixed selection issue after passing trough an conquering a city - Fixed broken selection after routing an enemy using "artillery support" - Fixed End-turn button initiating on AI turn - Fixed Next unit selecting hidden units - Fixed incorrect resources appearing for "Very Easy Difficulty" - Sound level tweaks (Sound and music volume in is coming) - Fixed - Airstrike uncovering AI possitions.