v1.0.44 *MAJOR UPDATE*

Character Updates: - Added directional attacks for each button combination for each character (attack 1, 2, & 3) and level (air, standing, & crouching) (example: ↑ + attack 1) - Added unique combo linking for each character (attack 1, attack 2, attack 3 & special) - Added combo breaker technique (← + special + special (when close range and > 50% power) - Added quick stand from fall, tap forward (→) when far or tap back (←) when close to quick stand. - Added move link between forward sprint (→ + →) and side step (↑ + ↑ or ↓ + ↓) - Added grabs on attack 1 and 2 (← + attack 1 or ← + attack 2) - Tech block basic grabs by matching the grab input during the start up frame (← + attack 1 or ← + attack 2) - Tech block super grabs by matching the grab input during the start up frame (← + special) - Global cooldown created for special moves, set to 5 seconds (super/ultimate moves have no cool down) - Created 3 global super moves that every character can access at 100% power - Fixed timing for active frames, block, and stun values on ultimate moves - Fixed timing for active frames, block, and stun values on special moves - Fixed timing for active frames, block, and stun values on basic moves Game-play Updates: - Simplified button layout (4 buttons - attack 1, attack 2, attack 3, & special) - Simplified block (hold ←) - Added parry ability to all characters (tap ← during block frames to activate) - Added ability to counter attacks (attack during active frames to activate) - Adjusted gauge increase rate for block, hit, attack, & parry - Redesigned AI instructions with 5 levels (Very Easy: mostly only blocks) - Set 3 levels of blocking (crouch, stand, air) General Updates: - Added text notifications for combos and special moves - Added HP and Power text values to GUI - Added default controller config visual map to pause menu Join us on discord: https://discord.gg/PoliticalPunchers