Character Updates:
- Added directional attacks for each button combination for each character (attack 1, 2, & 3) and level (air, standing, & crouching) (example: ↑ + attack 1)
- Added unique combo linking for each character (attack 1, attack 2, attack 3 & special)
- Added combo breaker technique (← + special + special (when close range and > 50% power)
- Added quick stand from fall, tap forward (→) when far or tap back (←) when close to quick stand.
- Added move link between forward sprint (→ + →) and side step (↑ + ↑ or ↓ + ↓)
- Added grabs on attack 1 and 2 (← + attack 1 or ← + attack 2)
- Tech block basic grabs by matching the grab input during the start up frame (← + attack 1 or ← + attack 2)
- Tech block super grabs by matching the grab input during the start up frame (← + special)
- Global cooldown created for special moves, set to 5 seconds (super/ultimate moves have no cool down)
- Created 3 global super moves that every character can access at 100% power
- Fixed timing for active frames, block, and stun values on ultimate moves
- Fixed timing for active frames, block, and stun values on special moves
- Fixed timing for active frames, block, and stun values on basic moves
Game-play Updates:
- Simplified button layout (4 buttons - attack 1, attack 2, attack 3, & special)
- Simplified block (hold ←)
- Added parry ability to all characters (tap ← during block frames to activate)
- Added ability to counter attacks (attack during active frames to activate)
- Adjusted gauge increase rate for block, hit, attack, & parry
- Redesigned AI instructions with 5 levels (Very Easy: mostly only blocks)
- Set 3 levels of blocking (crouch, stand, air)
General Updates:
- Added text notifications for combos and special moves
- Added HP and Power text values to GUI
- Added default controller config visual map to pause menu
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