Outbreak: Shades of Horror Chromatic Split

Experience the beginning of the end of Cypress Ridge in this '90s survival horror nightmare at the dawn of the zombie outbreak.

[h1]Outbreak: Shades of Horror Chromatic Split Patch v1.0.0.9 has been released.[/h1] [h2]An Important Note on Graphics and Framerate[/h2] This game uses the latest rendering features supported in Unreal Engine 5.4.1, including Path Tracing. Even with a 4090 card, do not expect a fluid 60FPS running at Native 4K with 100% Screen Scaling (which enables DLSSAA) with all graphical settings maxed. The next generation rendering tech in Unreal Engine looks great, but it is demanding even on high end CPU/GPU systems. Also be aware on cards with lower onboard VRAM (8GB and below), turning on many high end graphical features may use significant amounts of VRAM that your card does not support and may cause game instability. [h2]This update includes:[/h2] - Runtime performance improvements and memory optimizations across the game. - A new blood system (enabled by default) that uses particle systems for blood sprays instead of the higher quality model solution in the launch version. To return to the higher quality blood option, go to Game Settings and turn on High Quality Blood. - Blood decals now fade smoothly instead of disappearing. - Community Feature Request: An option to disable outlines (such as around a breakable container) across the game. See Game Settings. - Community Feature Request: An option to disable the crosshair at all times, even if you're in the crosshair aiming mode. See Game Settings. - Enemies disappearing on death in Besieged and Onslaught Mode now die naturally, and fade into and out of existence properly. - Ranking system has been modified to make higher level rankings up to S+++ more reasonable to achieve. Issues with rankings being capped on lower difficulties has also been adjusted. - Improved the settings menu with better scrollability as Game Settings continue to grow from community requests. - Enemy dismemberment systems have been adjusted to improve performance while also ensuring dismemberment can happen frequently to support player gameplay options during combat. - Infinite ammo paired with fully automatic weapons now function better with improved object pooling. - A minor boost to texture quality across the title. Please continue to post bug reports and enhancement requests in our Steam forums, or join us on our Discord!