Frogun ENCORE is a dashing standalone expansion/sequel to indie hit FROGUN! Join now older Renata and Jake in a trek around the whole world to prevent the return of Beelzebub. ENCORE builds on FROGUN's retro PS1/N64 formula. Plus, enjoy the whole adventure in true couch co-op.
[h1]Hello everyone! πΈπ[/h1]
[img]{STEAM_CLAN_IMAGE}/43807727/f90a9ff35d2e10e8377d87dc19109b33102d6580.gif[/img]
First of all, thank you for all of the support and kind words! The last couple of days have been a blur!
As things start to calm down a bit, a new patch comes to fix some issues in the game.
Here's the patch notes for the last few patches - the current version is the [i]x.12[/i] variant:
[h2]v0.9.11[/h2]
[list]
[*] Fixed air-latching after bonk bug.
[*] Tweaked render distance in Oldstone Stronghold side section so it doesn't cut geometry in two players mode.
[*] Fixed swap buttons option for new moves.
[*] Fixed tossed jar zipline bug.
[*] Adjusted Elena point master time trial time.
[*] Fixed dialogue voice clips in CN language.
[*] Removed coins clipping in Mossy Castle Wall.
[*] Adjusted time trial times for Yushi's First Shrine.
[*] Fixed hitbox of fire rings in Mechaster fight.
[/list]
[h2]v0.9.12[/h2]
[list]
[*] Made Cybeelzebub rocks spawn in correct orientation.
[*] Made Cybeelzebub missiles stop angular velocity when grabbed.
[*] Made cybeelzebub missiles explode if thrown downwards to the ground.
[*] Fixed interaction between missiles and energy waves.
[*] Adjusted swing bar hitbox so it works better without autoaim.
[*] Tweaked chest hitbox so it works better with autoaim turned off.
[*] Made invisible blocks not grappable.
[*] Made exit level button in pause menu work even in the first level. If the first level hasn't been finished it returns to main menu instead.
[/list]
Again, thank you very much, and I hope you have lots of fun! πΈπ