v0.9.12 Patch

Frogun Encore

Frogun ENCORE is a dashing standalone expansion/sequel to indie hit FROGUN! Join now older Renata and Jake in a trek around the whole world to prevent the return of Beelzebub. ENCORE builds on FROGUN's retro PS1/N64 formula. Plus, enjoy the whole adventure in true couch co-op.

[h1]Hello everyone! πŸΈπŸ’š[/h1] [img]{STEAM_CLAN_IMAGE}/43807727/f90a9ff35d2e10e8377d87dc19109b33102d6580.gif[/img] First of all, thank you for all of the support and kind words! The last couple of days have been a blur! As things start to calm down a bit, a new patch comes to fix some issues in the game. Here's the patch notes for the last few patches - the current version is the [i]x.12[/i] variant: [h2]v0.9.11[/h2] [list] [*] Fixed air-latching after bonk bug. [*] Tweaked render distance in Oldstone Stronghold side section so it doesn't cut geometry in two players mode. [*] Fixed swap buttons option for new moves. [*] Fixed tossed jar zipline bug. [*] Adjusted Elena point master time trial time. [*] Fixed dialogue voice clips in CN language. [*] Removed coins clipping in Mossy Castle Wall. [*] Adjusted time trial times for Yushi's First Shrine. [*] Fixed hitbox of fire rings in Mechaster fight. [/list] [h2]v0.9.12[/h2] [list] [*] Made Cybeelzebub rocks spawn in correct orientation. [*] Made Cybeelzebub missiles stop angular velocity when grabbed. [*] Made cybeelzebub missiles explode if thrown downwards to the ground. [*] Fixed interaction between missiles and energy waves. [*] Adjusted swing bar hitbox so it works better without autoaim. [*] Tweaked chest hitbox so it works better with autoaim turned off. [*] Made invisible blocks not grappable. [*] Made exit level button in pause menu work even in the first level. If the first level hasn't been finished it returns to main menu instead. [/list] Again, thank you very much, and I hope you have lots of fun! πŸΈπŸ’š