V0.8.0.9.4 Major Version Update Announcement

Ancient Warfare: The Han Dynasty

Ancient Warfare: The Han Dynasty is a wargame demonstrating ancient warfare in China and combining elements of Big Strategy, RTS and RPG. You can learn little-known stories of heroes in ancient China by experiencing battles accommodating thousands of soldiers.

Starting from this version, "Hengge" will enter a brand new chapter. We have remade the strategic map of the entire Western Regions, opened up the script for the Yellow Turban Uprising at the end of the Han Dynasty, utilized a new technology tree, and opened up the Ma Teng faction (the thirteen states of the Eastern Han Dynasty were gradually opened up in our subsequent updates, so the map was expanded to the Central Plains. Every time we update a state, new factions, new scripts, and new generals will be added. After everyone competes for the Western Regions, they can take control of the Central Plains, compete with various warlords, and seize the world. They can also continue to support the Han Dynasty and eliminate various feudal lords.) -The previous save file is not compatible with the previous regular version save file. If you want to play, you need to open a new file. The previous save file can be switched to "Western Regions Edition" and continue playing. [h3] New Features [/h3] 1. The strategic map of the Western Regions has been remade, using a brand new art style (as mentioned above). 2. Remake the UI art material of the confirmation box 3. Updated the display mode of the mini map and temporarily cancelled the mobile interaction of dragging the mini map with the left button 4. Update the ICON of the small maps of cities and troops on the big map 5. The function of moving the camera through a small map 6. Add a new historical storyline of the end of the Han Dynasty. Starting from the year 174, as the Han Dynasty declined, various warlords in the Central Plains will rise up together! As time goes by, Ma Teng and Han Sui (Ma Teng and Han Sui factions are temporarily not playable) factions will appear in Liangzhou! 7. Add Liangzhou map! 1. Add factions of Dahan, Magotan, and Hansui (currently three factions are not playable) 2. Add more than ten cities to the Liangzhou map 8. Add more than ten generals including Ma Teng, Ma Chao, Pang De, Han Sui, Ma Yunlu, and others, with the main generals adopting a brand new portrait 9. More than a dozen new generals have activated new general talents, including bond skills, strategic resource skills, combat skills, and buff skills 10. The original Han Dynasty was changed to the "Han Expeditionary Force", with Ban Chao as the faction leader and bordering the Great Han. If players want to attack the Great Han, they must first establish themselves 11. Increase the cavalry model of the Han Dynasty! There are four types of troops: cavalry with guns, cavalry with knives and shields, cavalry with bows, and cavalry with crossbows! 12. Ma Teng adds combat skill: Liangzhou co owner 13. Ma Chao adds combat skill: Shenwei 14. Pound adds combat skill: White Horse General 15. Ma Yunlu adds combat skill: Qi Guan Chang Hong 16. Modify the game start selection script interface and enable the national map 17. In the archive reading interface, if it is a previous version of the Western Regions archive, a prompt message will be displayed. 18. Script of the Yellow Turban Uprising at the end of the Han Dynasty (currently only in Liangzhou); 1. Currently, there are three playable factions: Ma Teng, Western Regions Changshi Fu, and Xiongnu; 2. Add exclusive appearance tasks for the Magotan faction 19. Add a brand new technology tree: a copyright system that can be used by the Magotan faction, and a general knowledge system for promoting ideas; In the first stage, more than 35 new works were added, all of which were named after ancient works from the Qin and Han dynasties to the Three Kingdoms period; 2. Ways to obtain works: participating in battles, annihilating enemy forces, faction reputation, faction tasks, etc; (It will continue to be enriched in the future) 20. Add new architectural sequences to acquire knowledge and promote the ideas presented in the work; 21. Remake the logic of all buildings 1. Many new terrain divisions have been added, making the relationship between divisions and buildings more reasonable; 2. The original iron has been changed to bronze, and the original steelmaking process has been changed to iron. Bronze and iron can be collected simultaneously, and there is no longer a need for smelting as before; 3. Add Liangzhou Racecourse, which can produce more powerful warhorses than ordinary horses; 4. Added buildings for fishing, animal husbandry, commerce, etc 22. UI correction content section 1. Improve the interactive content of the UI 2. Rewrite the effect logic of mouse hover 1. Create multiple UI effects to make the UI more visually appealing 3. Added a filtering mode for paper maps, which allows users to see the zoning content of different regions more intuitively through color blocks, enabling them to quickly find the best development areas. 4. Optimize the game start selection for the local map interface of the drama 5. The faction using the copyright system has added its expertise in architecture and zoning functions, indicating that the faction has a complete and feasible concept for the zoning/architecture; 23. New characteristic units of Xiliang Iron Cavalry and Qiang Spear Troops have been added, with independent modeling and animation, as well as unique special effects; 24. Added historical fact mode, which can disable combat skills; 25. Implement a brand new cavalry charging logic, no longer requiring skill clicks. After selecting the charging target, it will automatically run, accelerate, and charge; 1. Strengthen the performance of charge and impact 26. Add more than ten playable generals from Liangzhou; 27. New weapon: spear, mainly used to command iron cavalry; [h3] Optimize content [/h3] 1. Optimize memory consumption when entering battles 2. Optimize the marching line in battle 3. Optimize the lighting of some maps 4. Lighting optimization for Plain 3 map 5. Optimization of fog resolution for battle maps 6. Optimize the content displayed on the mini map 7. Optimize the snow cover effect in winter 8. Optimize the speed of Xiongnu reinforcements in the storyline mode 9. Optimize performance and optimize memory usage 10. Optimize the logical effect of the up and down switches on the camera for paper maps 11. Optimize the skills of some existing generals 12. Optimize the floating description of skills 13. Optimize the behavior of cavalry in combat 14. Optimize the interface of paper maps 15. Optimization of camera sliding logic 16. Optimize the representation of flag land in battle maps; 17. Optimize the combat capability of cavalry and improve their mobility; 18. Optimize the positioning of troops; 19. Optimize the physical computation logic in the combat system; 20. Optimize mouse operation interaction, such as logic when using skills, selecting skill targets, etc; 21. Fully optimize the operational feel of camera interaction; 22. Optimize the official titles of the Central Plains factions; 23. Optimize the logic of strategic AI; 24. The fog of war in the strategic map has been further optimized, making the overall unity and viewing more comfortable; 25. Overall optimization of players' economy and combat values