You are a volunteer... in a hospital? In single-player or with friends, solve the puzzle of how to heal patients before they run out of health. Plan your turns and tactics 🤜🏾🤛🏻. Try not to give patients the wrong medicine or… throw them out the window. Make levels and mods too! 1-8 players.
Demo v0.7 of Co OPERATION: MultiTurn is now live! There are a lot of changes and improvements. Below is the full list. You can let us know what you think of the new updates [url=https://discord.gg/5RSq85mQ6q]over on our Discord[/url].
[img]{STEAM_CLAN_IMAGE}/42738505/9d7a01cc8ec2931e45d717887cc03febcadf09e2.png[/img]
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[*] ⚙️ New gameplay option: “Thinky” and “chilled” modes. When starting a game session, choose to have 4-turns-per-round, 2-turns-per-round or even 1-turn-per-round. This is a significant gameplay option. The orig game makes you think 4 steps ahead. Maybe you want to have a more chilled session or play with a younger family member? Choosing to think 2 steps ahead each round is more simple and more chilled. Now you can decide each time you play.
[*]🎵 Music change: We’re still using music by Jazz artist Jim Rattigan. To play it safe we’re now only using music that he has both written *and* self-released. This is to avoid any possible licensing disputes in the future.
[*] 📖 Dynamic narrative: Patients now have “mini story arcs” which activate and progress, depending on player-actions.
[*] 🎲 Gameplay: you can throw objects over the heads of patients who are in a bed.
[*] 🎲 Gameplay: you can reuse a bed multiple times in a single round if you want to be super efficient.
[*] 🎲 Gameplay: you can throw objects over Cammy the chameleon whether they are in bed or not. Which makes sense, they're quite small.
[*] 🎨 Art: Medicines and their respective clipboards (next to the beds of patients) jump up and down to communicate that someone needs that thing..!
[*] 🎨 Art: More interesting and characterful idle animations when you input all your actions as “wait” aka don’t do anything in a round.
[*] 🎨 Art: healed patients have a happier icon in the narrative UI panel.
[*] 🎓 Onboarding: level loading hints added so new players better understand what to do.
[*] 🔧 Optimisation: Quicker loading times.
[*] 🐞 Bugfix: The level hub/shop correctly displays the name of the last ward in the results panel
[*] 🐞 Bugfix: when voting on item locations, the “ready” button can’t be accidentally pressed multiple times.
[*] 🐞 Bug fix: characters and objects spawn correctly and don’t do a “glitch in the matrix” double-spawn.
[*] 🐞 Bug fix: Characters who start in bed still actually have legs when spawning.
[*] 🐞 Bugfix: Our WIP translation option has been completely disabled (again!) - meaning that English is always chosen, even if your Windows is set to a different language. In the future we hope to have various language options.
[*] 🐞 Various optimisations and bugfixes.
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For Modders:
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[*] Debugging improvements - errors are now clickable and will take you to the relevant line in the relevant script.
[*] MP3 sound support added.
[*] Tweens can be defined in YAML
[*] More flexibility on when to start and stop sounds
[*] Scripts can access more of each others' global variables.
[*] Moves entered now available to Lua
[*] Various optimisations and bugfixes.
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